Ranked run

Monster Ranger

Run 7sqjj92cmzx2ecm · Jul 28, 2026, 4:53 PM

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Patch unknownUpdated Jul 28, 2026, 6:25 PM12 observed rounds
Outcomeunknown
Record102
MMR1660?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 3

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 6:25 PM6 board slots1 trinkets
6 of 6board slots filled
Slot 1Level 1 · Shiny

Spinarai

BugToxic

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage3
Poison1
On Cast

+1 Poison for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage3
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Gildshell

Bug

Tier 2 · Cost 20

Cooldown2s
Multicast
Damage1
On Battle Start

+20 Sell Value permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage1
Shock4
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast2
Damage15
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock50
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 4Spinarai · Bumblebolt · Gildshell · Velocect
  • Electric × 3Bumblebolt · Joltail · Electranade

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Velocect3,417 rounds together · 58% round win association3,417 observed win/loss round results
  • Electranade + Velocect1,984 rounds together · 55% round win association1,984 observed win/loss round results
  • Joltail + Velocect1,576 rounds together · 54% round win association1,576 observed win/loss round results
  • Spinarai + Velocect884 rounds together · 60% round win association884 observed win/loss round results
  • Gildshell + Velocect878 rounds together · 53% round win association878 observed win/loss round results
  • Bumblebolt + Joltail763 rounds together · 55% round win association763 observed win/loss round results
  • Bumblebolt + Spinarai756 rounds together · 59% round win association756 observed win/loss round results
  • Bumblebolt + Electranade588 rounds together · 64% round win association588 observed win/loss round results
  • Bumblebolt + Gildshell496 rounds together · 50% round win association496 observed win/loss round results
  • Gildshell + Spinarai456 rounds together · 44% round win association456 observed win/loss round results
  • Electranade + Gildshell349 rounds together · 59% round win association349 observed win/loss round results
  • Joltail + Spinarai265 rounds together · 61% round win association265 observed win/loss round results
  • Gildshell + Joltail242 rounds together · 48% round win association242 observed win/loss round results
  • Electranade + Joltail241 rounds together · 56% round win association241 observed win/loss round results
  • Electranade + Spinarai163 rounds together · 67% round win association163 observed win/loss round results

Team toolkit

  • DamageSpinarai: 3 · Bumblebolt: 3 · Gildshell: 1 · Joltail: 1 · Velocect: 15
  • PoisonSpinarai: 1
  • ShockBumblebolt: 1 · Joltail: 4 · Electranade: 50

Round inventory

Trinkets

1 trinkets · 1 types

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