Ranked run

Swim Coach

Run y052w6rgzsr14g8 · Sep 15, 2026, 6:50 PM

Back to profile
Patch unknownUpdated Sep 15, 2026, 9:22 PM10 observed rounds
Outcomeunknown
Record100
MMR1606?
Tierbronze

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 6

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 15, 2026, 9:22 PM5 board slots26 trinkets
5 of 6board slots filled
Slot 1Level 2

Kappow

FightingWater

Tier 2 · Cost 30

Cooldown4.5s
Multicast
Damage100
On Victory

Level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Sukoi

Water

Tier 2 · Cost 20

Cooldown3s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Kappow

FightingWater

Tier 2 · Cost 30

Cooldown4.5s
Multicast
Damage50
On Victory

Level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn5
Heal30
On Cast

Charge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 4Kappow · Sukoi · Steamscuttle · Dewlotl

Ability text matches

  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Kappow, Sukoi, Kappow, Dewlotl.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSteamscuttle: 5
  • DamageKappow: 100 · Kappow: 50 · Dewlotl: 30
  • HealSukoi: 80 · Steamscuttle: 30 · Dewlotl: 30

Round inventory

Trinkets

26 trinkets · 10 types

Bargain Bin

The first Common monster you buy each day is free.

Power Pouch × 2

When you buy an item, give your monsters +2 Damage.

Gold Trophy × 5

On Victory Gain $8.

Tempo Charm × 3

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Bug Net

Bug monsters in the shop cost 3 less.

Gold Bracelet × 5

At the start of each day, give a random monster +8 Sell Value.

Quick Flag × 5

Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Nugget

Increase Income by $3.

Locked Box × 2

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.