Ranked run

Swim Coach

Run psxcojf573745ui · Sep 16, 2026, 2:50 AM

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Patch unknownUpdated Sep 16, 2026, 4:29 AM11 observed rounds
Outcomeunknown
Record83
MMR874?
Tierbronze

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 23

Round result: win

Build code unavailable
Patch unknownUpdated Sep 16, 2026, 4:29 AM3 board slots109 trinkets
3 of 6board slots filled
Slot 1Level 4 · Shiny

Onsetra

Dragon

Tier 5 · Cost 50

Cooldown4s
Multicast
Damage3,000
Ability / passive

Adjacent allies apply their Ongoing abilities 24 additional time(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4 · Shiny

Shrinell

Curio

Tier 4 · Cost 50

Cooldown8s
Multicast
Damage3,840
Ongoing

Adjacent allies have +12% Cooldown Speed for each Trinket that you own.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2 · Shiny

Rigalord

Ghost

Tier 6 · Cost 80

Cooldown1.6s
Multicast3
Damage1
On Battle Start

Spawn exact copies of the Batomon this devoured in empty slots the bottom row. They ONLY trigger when this casts.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

No repeated types on this board.

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageOnsetra: 3,000 · Shrinell: 3,840 · Rigalord: 1

Round inventory

Trinkets

109 trinkets · 43 types

Bargain Bin

The first Common monster you buy each day is free.

Tempo Charm × 5

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Rigged Dice

The first shop each day stocks only the rarest monsters and items your shop rank allows.

Echo Charm

Your monsters' On Bought abilities activate an additional time.

Wood Sword × 4

Your monsters have +5 Damage.

Boxing Glove × 5

On Victory Your team gains +5 Damage permanently.

Gold Bracelet × 8

At the start of each day, give a random monster +8 Sell Value.

Quick Bell × 4

Monsters in your shop have +5% Cooldown Speed.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Metronome

When your monsters cast, they gain +10 Damage for this battle.

Silver Watch

When a monster levels up from a merge, it gains +15% Cooldown Speed.

Fancy Sword × 2

Your monsters have +3% Damage for each Trinket you have.

Mysterious Mask × 5

Choose a trainer and gain their ability.

Gold Nugget × 7

Increase Income by $3.

Training Weights × 6

+100 HP

Power Pouch × 4

When you buy an item, give your monsters +2 Damage.

Rainbow Pearl

All monsters in your shop are SHINY.

Sapphire Ring × 5

Monsters in your shop have +10% Heal.

Quick Flag × 4

Your monsters in the leftmost column have +5% Cooldown Speed.

Topaz Ring × 3

Monsters in your shop have +10% Shield.

Gold Trophy

On Victory Gain $8.

Holy Grail × 7

On Victory Gain $100.

Master Crown × 5

Your top middle monster has +80% stats (except Cooldown and Multicast).

Giant Club

Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Mighty Bell × 2

Monsters in your shop have +300 Damage.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Rocket Boots

Monsters in your shop gain Flying typing.

Candy Jar

On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Ultra Duplicator

Gain an additional copy of each non-unique Trinket from a gift.

Alpha Crown

On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Barbell × 2

+5000 HP

Echo Bell

When you buy a 0 cost item, use it an additional time.

Razor Beak × 2

Your Flying monsters have +1 Multicast.

Haste Orb × 2

Your monsters have +15% Cooldown Speed.

Momentum Flag × 2

On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Earth Crest

On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Power Band

Give the first monster you buy each day +20 Damage.

Sea Crest

On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Sapphire Amulet

You receive 25% more Heal.

Power Bell

Monsters in your shop have +25 Damage.

Scrap Sword

Your monsters have +2 Damage for each Common Trinket you have.

Excalibur × 2

Your monsters have +350 Damage.

Mega Upgrade Disc × 2

When a monster reaches level 3, level it up again and destroy this.