Ranked run
Swim Coach
Run psxcojf573745ui · Sep 16, 2026, 2:50 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 21
Round result: win

Shikitsune
Tier 3 · Cost 35
Knocked-out allies are revived and gain +72% Cooldown Speed for this battle.
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout a random enemy and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
Level up the ally above for this battle (max level 3).
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
Adjacent allies apply their Ongoing abilities 24 additional time(s).
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Adjacent allies have +12% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 3 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 2Shrinell · Gachapod
- Ghost × 2Shikitsune · Vengrieve
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShikitsune: 150 · Onsetra: 3,000 · Shrinell: 3,840 · Gachapod: 300
- HealSukoi: 80
Round inventory
Trinkets
92 trinkets · 35 types

Bargain Bin
The first Common monster you buy each day is free.

Tempo Charm × 5
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Wood Sword × 4
Your monsters have +5 Damage.

Boxing Glove × 5
On Victory Your team gains +5 Damage permanently.

Gold Bracelet × 8
At the start of each day, give a random monster +8 Sell Value.

Quick Bell × 3
Monsters in your shop have +5% Cooldown Speed.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Fancy Sword × 2
Your monsters have +3% Damage for each Trinket you have.

Mysterious Mask × 5
Choose a trainer and gain their ability.

Gold Nugget × 6
Increase Income by $3.

Training Weights × 6
+100 HP

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Rainbow Pearl
All monsters in your shop are SHINY.

Sapphire Ring × 5
Monsters in your shop have +10% Heal.

Quick Flag × 4
Your monsters in the leftmost column have +5% Cooldown Speed.

Topaz Ring × 3
Monsters in your shop have +10% Shield.

Gold Trophy
On Victory Gain $8.

Holy Grail × 7
On Victory Gain $100.

Master Crown
Your top middle monster has +80% stats (except Cooldown and Multicast).

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Mighty Bell × 2
Monsters in your shop have +300 Damage.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Rocket Boots
Monsters in your shop gain Flying typing.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Barbell × 2
+5000 HP

Echo Bell
When you buy a 0 cost item, use it an additional time.

Razor Beak × 2
Your Flying monsters have +1 Multicast.

Haste Orb × 2
Your monsters have +15% Cooldown Speed.

Momentum Flag × 2
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.
