Ranked run
Swim Coach
Run psxcojf573745ui · Sep 16, 2026, 2:50 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 18
Round result: loss

Shikitsune
Tier 3 · Cost 35
Knocked-out allies are revived and gain +72% Cooldown Speed for this battle.
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 3).
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Adjacent allies have +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Petrirex
Tier 3 · Cost 40
Knockout adjacent allies and gain +150 Shield and +150 Damage permanently for each ally Knockout.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 3 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 3Shikitsune · Vengrieve · Petrirex
- Curio × 2Shrinell · Gachapod
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShikitsune: 150 · Shrinell: 480 · Petrirex: 150 · Gachapod: 300
- HealSukoi: 80
Round inventory
Trinkets
68 trinkets · 27 types

Bargain Bin
The first Common monster you buy each day is free.

Tempo Charm × 5
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Wood Sword × 4
Your monsters have +5 Damage.

Boxing Glove × 5
On Victory Your team gains +5 Damage permanently.

Gold Bracelet × 8
At the start of each day, give a random monster +8 Sell Value.

Quick Bell × 3
Monsters in your shop have +5% Cooldown Speed.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Fancy Sword × 2
Your monsters have +3% Damage for each Trinket you have.

Mysterious Mask
Choose a trainer and gain their ability.

Gold Nugget × 5
Increase Income by $3.

Training Weights × 6
+100 HP

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Rainbow Pearl
All monsters in your shop are SHINY.

Sapphire Ring × 4
Monsters in your shop have +10% Heal.

Quick Flag × 4
Your monsters in the leftmost column have +5% Cooldown Speed.

Topaz Ring × 3
Monsters in your shop have +10% Shield.

Gold Trophy
On Victory Gain $8.

Holy Grail
On Victory Gain $100.

Master Crown
Your top middle monster has +80% stats (except Cooldown and Multicast).

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Mighty Bell × 2
Monsters in your shop have +300 Damage.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Rocket Boots
Monsters in your shop gain Flying typing.
