Ranked run

Swim Coach

Run eb1k99nfiyz1t36 · Sep 15, 2026, 2:53 AM

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Patch unknownUpdated Sep 15, 2026, 5:06 AM7 observed rounds
Outcomeunknown
Record70
MMR1275?
Tierbronze

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 8

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 15, 2026, 5:06 AM4 board slots14 trinkets
4 of 6board slots filled
Slot 1Level 2

Magmalith

Fire

Tier 3 · Cost 30

Cooldown10s
Multicast
Burn10
On Cast

Give the Fire ally above +4 Burn permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Cinderfly

BugFire

Tier 2 · Cost 30

Cooldown5s
Multicast
Burn6
Ability / passive

After you buy a Bug monster, this gains +10% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3 · Shiny

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Burn18
Damage18
On Battle Start

For each Fire ally, this gains +24% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Lignite

Fire

Tier 3 · Cost 30

Cooldown4s
Multicast
Burn3
Ongoing

Has additional Damage equal to 15 times this monster's Burn.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fire × 4Magmalith · Cinderfly · Sunsage · Lignite

Ability text matches

  • Magmalith references FireGive the Fire ally above +4 Burn permanently.Potential interaction with Cinderfly, Sunsage, Lignite.
  • Sunsage references FireFor each Fire ally, this gains +24% Cooldown Speed permanently.Potential interaction with Magmalith, Cinderfly, Lignite.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnMagmalith: 10 · Cinderfly: 6 · Sunsage: 18 · Lignite: 3
  • DamageSunsage: 18

Round inventory

Trinkets

14 trinkets · 10 types

Gold Trophy × 3

On Victory Gain $8.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Power Pouch × 2

When you buy an item, give your monsters +2 Damage.

Ancient Plume

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Warhorn × 2

On Battle Start Your monsters gain +10 Damage permanently.

Fire Orb

Your Fire monsters have +3 Burn.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Power Crown

Your top middle monster has +20 Damage.

Mega Duplicator

Gain 2 additional copies of the next non-unique Trinket from a gift.