Ranked run

Swim Coach

Run eb1k99nfiyz1t36 · Sep 15, 2026, 2:53 AM

Back to profile
Patch unknownUpdated Sep 15, 2026, 5:06 AM7 observed rounds
Outcomeunknown
Record70
MMR1275?
Tierbronze

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 12

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 15, 2026, 5:06 AM6 board slots15 trinkets
6 of 6board slots filled
Slot 1Level 2

Magmalith

Fire

Tier 3 · Cost 30

Cooldown10s
Multicast
Burn10
On Cast

Give the Fire ally above +4 Burn permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Lignite

Fire

Tier 3 · Cost 30

Cooldown4s
Multicast
Burn3
Ongoing

Has additional Damage equal to 30 times this monster's Burn.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Magmalith

Fire

Tier 3 · Cost 30

Cooldown10s
Multicast
Burn5
On Cast

Give the Fire ally above +2 Burn permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3 · Shiny

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Burn18
Damage18
On Battle Start

For each Fire ally, this gains +24% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2 · Shiny

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown4s
Multicast2
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Blazewing

FireFlying

Tier 4 · Cost 35

Cooldown5s
Multicast3
Burn5
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fire × 4Magmalith · Lignite · Sunsage · Blazewing

Ability text matches

  • Magmalith references FireGive the Fire ally above +4 Burn permanently.Potential interaction with Lignite, Magmalith, Sunsage, Blazewing.
  • Magmalith references FireGive the Fire ally above +2 Burn permanently.Potential interaction with Magmalith, Lignite, Sunsage, Blazewing.
  • Sunsage references FireFor each Fire ally, this gains +24% Cooldown Speed permanently.Potential interaction with Magmalith, Lignite, Magmalith, Blazewing.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnMagmalith: 10 · Lignite: 3 · Magmalith: 5 · Sunsage: 18 · Blazewing: 5
  • DamageSunsage: 18 · Draconarch: 100

Round inventory

Trinkets

15 trinkets · 10 types

Gold Trophy × 3

On Victory Gain $8.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Power Pouch × 2

When you buy an item, give your monsters +2 Damage.

Warhorn × 3

On Battle Start Your monsters gain +10 Damage permanently.

Fire Orb

Your Fire monsters have +3 Burn.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Power Crown

Your top middle monster has +20 Damage.

Metronome

When your monsters cast, they gain +10 Damage for this battle.

Fancy Sword

Your monsters have +3% Damage for each Trinket you have.