Ranked run

Lucky Girl

Run zys35c2gyja0v8m · Sep 7, 2026, 2:35 AM

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Patch unknownUpdated Sep 7, 2026, 4:33 AM11 observed rounds
Outcomeunknown
Record74
MMR2142?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 7

Round result: loss

Open in Team Builder
Patch unknownUpdated Sep 7, 2026, 4:33 AM6 board slots26 trinkets
6 of 6board slots filled
Slot 1Level 1

Sukoi

Water

Tier 2 · Cost 20

Cooldown6s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1 · Shiny

Dollhime

Curio

Tier 3 · Cost 40

Cooldown6s
Multicast

Exact level stats unavailable.

Ability / passive

On Trinket Gained +72 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3 · Shiny

Rubbin

Curio

Tier 1 · Cost 15

Cooldown6.5s
Multicast
Damage120
On Battle Start

Gain 3 random non-unique Common Trinkets.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2 · Shiny

Pawsperity

CurioFighting

Tier 2 · Cost 25

Cooldown6.5s
Multicast
Damage200
On Victory

Gain 2 random non-unique Uncommon Trinkets.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1 · Shiny

Sukoi

Water

Tier 2 · Cost 20

Cooldown6s
Multicast
Heal80
On Cast

On the first cast, level up all adjacent allies for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3 · Shiny

Bonshell

GrassRock

Tier 2 · Cost 20

Cooldown7s
Multicast
Shield360
On Cast

+360 Damage and +360 Shield for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Curio × 3Dollhime · Rubbin · Pawsperity

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageRubbin: 120 · Pawsperity: 200
  • HealSukoi: 80 · Sukoi: 80
  • ShieldBonshell: 360

Round inventory

Trinkets

26 trinkets · 19 types

Junk × 3

Does nothing.

Fire Orb × 2

Your Fire monsters have +3 Burn.

Rally Flag

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Locked Box × 2

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Power Crown × 2

Your top middle monster has +20 Damage.

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Wood Sword

Your monsters have +5 Damage.

Fire Bell × 2

Fire monsters in your shop have +5 Burn.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Small Club

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Gold Bracelet

At the start of each day, give a random monster +8 Sell Value.

Gold Nugget

Increase Income by $3.

Sea Crest × 2

On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Training Weights

+100 HP

Poison Bell

Toxic monsters in your shop have +6 Poison.

Membership Card

You can use 1 additional Item each day.

Poison Orb

Your Toxic monsters have +3 Poison.

Market License

Increase shop rank by 1.

Bargain Bin

The first Common monster you buy each day is free.