Ranked run
Lucky Girl
Run zys35c2gyja0v8m · Sep 7, 2026, 2:35 AM

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 12
Round result: loss

Opalion
Tier 4 · Cost 50
Trigger 2 random Rock allies. (Except other Opalion)
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up all adjacent allies for this battle (max level 4).
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Bonshell
Tier 2 · Cost 20
+720 Damage and +720 Shield for this battle.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +144 Damage permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Rubbin · Shrinell · Dollhime
- Rock × 2Opalion · Bonshell
Ability text matches
- Opalion references RockTrigger 2 random Rock allies. (Except other Opalion)Potential interaction with Bonshell.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageRubbin: 120 · Shrinell: 320
- HealSukoi: 80
- ShieldOpalion: 84 · Bonshell: 720
Round inventory
Trinkets
55 trinkets · 28 types

Junk × 3
Does nothing.

Fire Orb × 2
Your Fire monsters have +3 Burn.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Power Crown × 3
Your top middle monster has +20 Damage.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Wood Sword × 2
Your monsters have +5 Damage.

Fire Bell × 2
Fire monsters in your shop have +5 Burn.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Small Club × 2
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Gold Nugget × 4
Increase Income by $3.

Sea Crest × 2
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Training Weights × 2
+100 HP

Poison Bell × 2
Toxic monsters in your shop have +6 Poison.

Membership Card × 2
You can use 1 additional Item each day.

Poison Orb × 2
Your Toxic monsters have +3 Poison.

Market License × 2
Increase shop rank by 1.

Bargain Bin
The first Common monster you buy each day is free.

Quick Flag × 3
Your monsters in the leftmost column have +5% Cooldown Speed.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Mighty Bell
Monsters in your shop have +300 Damage.

Tempo Charm × 3
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Trophy
On Victory Gain $8.

Power Band
Give the first monster you buy each day +20 Damage.

Topaz Ring
Monsters in your shop have +10% Shield.

Fancy Sword × 3
Your monsters have +3% Damage for each Trinket you have.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).
