Ranked run

Lucky Girl

Run zys35c2gyja0v8m · Sep 7, 2026, 2:35 AM

Back to profile
Patch unknownUpdated Sep 7, 2026, 4:33 AM11 observed rounds
Outcomeunknown
Record74
MMR2142?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 12

Round result: loss

Open in Team Builder
Patch unknownUpdated Sep 7, 2026, 4:33 AM6 board slots55 trinkets
6 of 6board slots filled
Slot 1Level 1

Opalion

Rock

Tier 4 · Cost 50

Cooldown8s
Multicast
Shield84
On Cast

Trigger 2 random Rock allies. (Except other Opalion)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2 · Shiny

Sukoi

Water

Tier 2 · Cost 20

Cooldown3s
Multicast
Heal80
On Cast

On the first cast, level up all adjacent allies for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3 · Shiny

Rubbin

Curio

Tier 1 · Cost 15

Cooldown6.5s
Multicast
Damage120
On Battle Start

Gain 3 random non-unique Common Trinkets.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4 · Shiny

Bonshell

GrassRock

Tier 2 · Cost 20

Cooldown7s
Multicast
Shield720
On Cast

+720 Damage and +720 Shield for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Shrinell

Curio

Tier 4 · Cost 50

Cooldown8s
Multicast
Damage320
Ongoing

Ally behind has +1% Cooldown Speed for each Trinket that you own.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2 · Shiny

Dollhime

Curio

Tier 3 · Cost 40

Cooldown6s
Multicast

Exact level stats unavailable.

Ability / passive

On Trinket Gained +144 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Curio × 3Rubbin · Shrinell · Dollhime
  • Rock × 2Opalion · Bonshell

Ability text matches

  • Opalion references RockTrigger 2 random Rock allies. (Except other Opalion)Potential interaction with Bonshell.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageRubbin: 120 · Shrinell: 320
  • HealSukoi: 80
  • ShieldOpalion: 84 · Bonshell: 720

Round inventory

Trinkets

55 trinkets · 28 types

Junk × 3

Does nothing.

Fire Orb × 2

Your Fire monsters have +3 Burn.

Rally Flag

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Power Crown × 3

Your top middle monster has +20 Damage.

Boxing Glove × 2

On Victory Your team gains +5 Damage permanently.

Wood Sword × 2

Your monsters have +5 Damage.

Fire Bell × 2

Fire monsters in your shop have +5 Burn.

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Small Club × 2

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Gold Bracelet × 2

At the start of each day, give a random monster +8 Sell Value.

Gold Nugget × 4

Increase Income by $3.

Sea Crest × 2

On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Training Weights × 2

+100 HP

Poison Bell × 2

Toxic monsters in your shop have +6 Poison.

Membership Card × 2

You can use 1 additional Item each day.

Poison Orb × 2

Your Toxic monsters have +3 Poison.

Market License × 2

Increase shop rank by 1.

Bargain Bin

The first Common monster you buy each day is free.

Quick Flag × 3

Your monsters in the leftmost column have +5% Cooldown Speed.

Power Pouch × 2

When you buy an item, give your monsters +2 Damage.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Mighty Bell

Monsters in your shop have +300 Damage.

Tempo Charm × 3

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Trophy

On Victory Gain $8.

Power Band

Give the first monster you buy each day +20 Damage.

Topaz Ring

Monsters in your shop have +10% Shield.

Fancy Sword × 3

Your monsters have +3% Damage for each Trinket you have.

Giant Club

Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).