Ranked run

Burglar

Run kfua82yddjnn84n · Sep 15, 2026, 4:41 PM

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Patch unknownUpdated Sep 16, 2026, 8:32 AM8 observed rounds
Outcomeunknown
Record62
MMR1080?
Tierbronze

Trainer effect

Burglar

Trinket gifts only offer 2 choices, but you can take both of them.

Selected team

Round 28

Round result: win

Build code unavailable
Patch unknownUpdated Sep 16, 2026, 8:32 AM6 board slots495 trinkets
6 of 6board slots filled
Slot 1Level 1 · Shiny

Celestia

Dragon

Tier 4 · Cost 30

Cooldown6.5s
Multicast
Damage130
On Battle Start

Disable abilities of enemy Ongoing monsters in this row.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4 · Shiny

Onsetra

Dragon

Tier 5 · Cost 50

Cooldown4s
Multicast
Damage3,000
Ability / passive

Adjacent allies apply their Ongoing abilities 24 additional time(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 4 · Shiny

Shrinell

Curio

Tier 4 · Cost 50

Cooldown8s
Multicast
Damage3,840
Ongoing

Adjacent allies have +12% Cooldown Speed for each Trinket that you own.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1 · Shiny

Celestia

Dragon

Tier 4 · Cost 30

Cooldown6.5s
Multicast
Damage130
On Battle Start

Disable abilities of enemy Ongoing monsters in this row.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 4 · Shiny

Cosmivore

Ghost

Tier 6 · Cost 80

Cooldown7s
Multicast
Damage1
Ability / passive

When rerolling the shop, gain 720% of the total stats of the monsters remaining in the shop (excluding Multicast and Cooldown).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 4 · Shiny

Omnichrome

All

Tier 6 · Cost 80

Cooldown5s
Multicast
Damage1
On Battle Start

Gain 2880% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 2Celestia · Onsetra

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageCelestia: 130 · Onsetra: 3,000 · Shrinell: 3,840 · Celestia: 130 · Cosmivore: 1 · Omnichrome: 1

Round inventory

Trinkets

495 trinkets · 53 types

Junk × 24

Does nothing.

Sapphire Ring × 22

Monsters in your shop have +10% Heal.

Quick Bell × 30

Monsters in your shop have +5% Cooldown Speed.

Wood Sword × 17

Your monsters have +5 Damage.

Topaz Ring × 28

Monsters in your shop have +10% Shield.

Power Pouch × 22

When you buy an item, give your monsters +2 Damage.

Rally Flag × 6

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Small Club × 2

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Gold Trophy × 24

On Victory Gain $8.

Fire Orb × 8

Your Fire monsters have +3 Burn.

Echo Charm

Your monsters' On Bought abilities activate an additional time.

Quick Flag × 17

Your monsters in the leftmost column have +5% Cooldown Speed.

Training Weights × 25

+100 HP

Gold Nugget × 24

Increase Income by $3.

Gold Bracelet × 24

At the start of each day, give a random monster +8 Sell Value.

Giant Club × 3

Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Fire Bell × 4

Fire monsters in your shop have +5 Burn.

Membership Card × 7

You can use 1 additional Item each day.

Tempo Charm × 24

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Boxing Glove × 15

On Victory Your team gains +5 Damage permanently.

Fancy Sword × 6

Your monsters have +3% Damage for each Trinket you have.

Locked Box × 26

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Rainbow Pearl

All monsters in your shop are SHINY.

Master Crown × 13

Your top middle monster has +80% stats (except Cooldown and Multicast).

Poison Bell × 3

Toxic monsters in your shop have +6 Poison.

Metal Bat × 5

On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Razor Beak

Your Flying monsters have +1 Multicast.

Barbell × 17

+5000 HP

Zenith Stone × 18

When your monsters gain stats, they gain +80% more (except Multicast).

Metronome × 4

When your monsters cast, they gain +10 Damage for this battle.

Ultra Duplicator

Gain an additional copy of each non-unique Trinket from a gift.

Holy Grail × 8

On Victory Gain $100.

Poison Orb × 4

Your Toxic monsters have +3 Poison.

Power Band × 3

Give the first monster you buy each day +20 Damage.

Earth Crest × 8

On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Power Crown × 3

Your top middle monster has +20 Damage.

Alpha Crown

On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Winged Crown

Your top middle monster has +1 Multicast.

Candy Jar

On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Sea Crest × 3

On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Market License × 3

Increase shop rank by 1.

Warhorn × 3

On Battle Start Your monsters gain +10 Damage permanently.

Speed Crest × 5

Your monsters in the rightmost column have +20% Cooldown Speed.

Topaz Amulet × 3

You receive 25% more Shield.

Sapphire Amulet × 3

You receive 25% more Heal.

Power Bell

Monsters in your shop have +25 Damage.

Silver Watch

When a monster levels up from a merge, it gains +15% Cooldown Speed.

Terrarium

Your Bug monsters have +20% Damage.

Mighty Bell × 6

Monsters in your shop have +300 Damage.

Mysterious Mask × 2

Choose a trainer and gain their ability.

Excalibur × 10

Your monsters have +350 Damage.

Mega Upgrade Disc × 2

When a monster reaches level 3, level it up again and destroy this.

Mysterious Chest

On Battle Lost Gain a random non-unique Legendary Trinket.