Ranked run

Black Belt

Run fogxz8tpwdooxlc · Sep 11, 2026, 3:19 AM

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Patch unknownUpdated Sep 11, 2026, 4:58 AM11 observed rounds
Outcomeunknown
Record101
MMR1338?
Tiermaster

Trainer effect

Black Belt

On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.

Selected team

Round 5

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 11, 2026, 4:58 AM4 board slots2 trinkets
4 of 6board slots filled
Slot 1Level 1

Blessom

Grass

Tier 2 · Cost 20

Cooldown4.5s
Multicast
Damage50
Ability / passive

At the start of each day, monsters in your shop gain +50 Damage.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Aviarab

BugFlying

Tier 2 · Cost 20

Cooldown3.5s
Multicast2
Damage15
Ability / passive

On Bought Give the next Flying monster you buy +1 Multicast.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown7s
Multicast
Damage40
On Cast

Give the ally behind +4% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3 · Shiny

Beetdown

FightingGrass

Tier 1 · Cost 10

Cooldown4.5s
Multicast
Damage126
On Victory

+360 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Grass × 2Blessom · Beetdown

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageBlessom: 50 · Aviarab: 15 · Boomagon: 40 · Beetdown: 126

Round inventory

Trinkets

2 trinkets · 2 types

Tempo Charm

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.