Ranked run

Swim Coach

Run 23lent1pdmhw49a · Sep 8, 2026, 1:07 AM

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Patch unknownUpdated Sep 8, 2026, 6:17 AM4 observed rounds
Outcomeunknown
Record22
MMR1673?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 13

Round result: loss

Open in Team Builder
Patch unknownUpdated Sep 8, 2026, 6:17 AM6 board slots10 trinkets
6 of 6board slots filled
Slot 1Level 2

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4.0 seconds, +2 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Celestia

Dragon

Tier 4 · Cost 30

Cooldown6.5s
Multicast
Damage130
On Battle Start

Disable abilities of all Ongoing monsters in this row.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Dracana

Dragon

Tier 3 · Cost 30

Cooldown3s
Multicast
Damage10
On Cast

Charge the ally behind by 2 second(s). (Dracana can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage30
Shock18
On Cast

+50% Cooldown Speed and +6 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown8s
Multicast
Damage100
On Cast

Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 4Shelldra · Celestia · Dracana · Saberhorn

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)Potential interaction with Galvanine.

Recent pair signals

Current Balance 22 · recent ranked rounds.

  • Dracana + Saberhorn471 rounds together · 67% round win association471 observed win/loss round results
  • Galvanine + Ironcore173 rounds together · 70% round win association173 observed win/loss round results
  • Ironcore + Saberhorn87 rounds together · 75% round win association87 observed win/loss round results
  • Galvanine + Saberhorn84 rounds together · 82% round win association84 observed win/loss round results
  • Dracana + Ironcore70 rounds together · 83% round win association70 observed win/loss round results
  • Dracana + Galvanine57 rounds together · 77% round win association57 observed win/loss round results
  • Saberhorn + Shelldra51 rounds together · 78% round win association51 observed win/loss round results
  • Ironcore + Shelldra49 rounds together · 61% round win association49 observed win/loss round results
  • Dracana + Shelldra39 rounds together · 59% round win association39 observed win/loss round results
  • Celestia + Dracana37 rounds together · 59% round win association37 observed win/loss round results
  • Galvanine + Shelldra34 rounds together · 59% round win association34 observed win/loss round results
  • Celestia + Saberhorn24 rounds together · 58% round win association24 observed win/loss round results
  • Celestia + Ironcore2 rounds together · 50% round win association2 observed win/loss round results
  • Celestia + Shelldra1 rounds together · 0% round win association1 observed win/loss round results

Team toolkit

  • DamageShelldra: 15 · Ironcore: 30 · Celestia: 130 · Dracana: 10 · Galvanine: 30 · Saberhorn: 100
  • HealShelldra: 15
  • ShockGalvanine: 18

Round inventory

Trinkets

10 trinkets · 8 types

Rainbow Berry

Your monsters have +4 Damage for each unique type on your team.

Gold Trophy

On Victory Gain $8.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Sapphire Amulet × 3

You receive 25% more Heal.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Mysterious Charm

+25% HP

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).