Ranked run
Swim Coach
Run 23lent1pdmhw49a · Sep 8, 2026, 1:07 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 13
Round result: loss

Shelldra
Tier 4 · Cost 40
Every 4.0 seconds, +2 Multicast for this battle.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Celestia
Tier 4 · Cost 30
Disable abilities of all Ongoing monsters in this row.
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 2 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Galvanine
Tier 5 · Cost 50
+50% Cooldown Speed and +6 Shock for this battle.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 4Shelldra · Celestia · Dracana · Saberhorn
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)Potential interaction with Galvanine.
Recent pair signals
Current Balance 22 · recent ranked rounds.
- Dracana + Saberhorn471 rounds together · 67% round win association471 observed win/loss round results
- Galvanine + Ironcore173 rounds together · 70% round win association173 observed win/loss round results
- Ironcore + Saberhorn87 rounds together · 75% round win association87 observed win/loss round results
- Galvanine + Saberhorn84 rounds together · 82% round win association84 observed win/loss round results
- Dracana + Ironcore70 rounds together · 83% round win association70 observed win/loss round results
- Dracana + Galvanine57 rounds together · 77% round win association57 observed win/loss round results
- Saberhorn + Shelldra51 rounds together · 78% round win association51 observed win/loss round results
- Ironcore + Shelldra49 rounds together · 61% round win association49 observed win/loss round results
- Dracana + Shelldra39 rounds together · 59% round win association39 observed win/loss round results
- Celestia + Dracana37 rounds together · 59% round win association37 observed win/loss round results
- Galvanine + Shelldra34 rounds together · 59% round win association34 observed win/loss round results
- Celestia + Saberhorn24 rounds together · 58% round win association24 observed win/loss round results
- Celestia + Ironcore2 rounds together · 50% round win association2 observed win/loss round results
- Celestia + Shelldra1 rounds together · 0% round win association1 observed win/loss round results
Team toolkit
- DamageShelldra: 15 · Ironcore: 30 · Celestia: 130 · Dracana: 10 · Galvanine: 30 · Saberhorn: 100
- HealShelldra: 15
- ShockGalvanine: 18
Round inventory
Trinkets
10 trinkets · 8 types

Rainbow Berry
Your monsters have +4 Damage for each unique type on your team.

Gold Trophy
On Victory Gain $8.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Sapphire Amulet × 3
You receive 25% more Heal.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Mysterious Charm
+25% HP

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).
