Ranked run

Swim Coach

Run 23lent1pdmhw49a · Sep 8, 2026, 1:07 AM

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Patch unknownUpdated Sep 8, 2026, 6:17 AM4 observed rounds
Outcomeunknown
Record22
MMR1673?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 12

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 8, 2026, 6:17 AM6 board slots10 trinkets
6 of 6board slots filled
Slot 1Level 2

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4.0 seconds, +2 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Reapra

Ghost

Tier 4 · Cost 35

Cooldown7.5s
Multicast
Damage120
On Cast

Knockout the enemy opposite of this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Dracana

Dragon

Tier 3 · Cost 30

Cooldown3s
Multicast
Damage10
On Cast

Charge the ally behind by 2 second(s). (Dracana can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage20
Shock12
On Cast

+50% Cooldown Speed and +4 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown8s
Multicast
Damage100
On Cast

Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 3Shelldra · Dracana · Saberhorn

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)Potential interaction with Galvanine.

Recent pair signals

Current Balance 22 · recent ranked rounds.

  • Dracana + Saberhorn626 rounds together · 66% round win association626 observed win/loss round results
  • Galvanine + Ironcore312 rounds together · 65% round win association312 observed win/loss round results
  • Galvanine + Saberhorn180 rounds together · 73% round win association180 observed win/loss round results
  • Ironcore + Saberhorn173 rounds together · 69% round win association173 observed win/loss round results
  • Dracana + Ironcore147 rounds together · 71% round win association147 observed win/loss round results
  • Dracana + Galvanine121 rounds together · 71% round win association121 observed win/loss round results
  • Saberhorn + Shelldra89 rounds together · 66% round win association89 observed win/loss round results
  • Ironcore + Shelldra87 rounds together · 55% round win association87 observed win/loss round results
  • Dracana + Shelldra80 rounds together · 51% round win association80 observed win/loss round results
  • Dracana + Reapra63 rounds together · 71% round win association63 observed win/loss round results
  • Reapra + Saberhorn56 rounds together · 55% round win association56 observed win/loss round results
  • Galvanine + Shelldra55 rounds together · 55% round win association55 observed win/loss round results
  • Galvanine + Reapra31 rounds together · 61% round win association31 observed win/loss round results
  • Ironcore + Reapra29 rounds together · 69% round win association29 observed win/loss round results
  • Reapra + Shelldra25 rounds together · 68% round win association25 observed win/loss round results

Team toolkit

  • DamageShelldra: 15 · Ironcore: 30 · Reapra: 120 · Dracana: 10 · Galvanine: 20 · Saberhorn: 100
  • HealShelldra: 15
  • ShockGalvanine: 12

Round inventory

Trinkets

10 trinkets · 8 types

Rainbow Berry

Your monsters have +4 Damage for each unique type on your team.

Gold Trophy

On Victory Gain $8.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Sapphire Amulet × 3

You receive 25% more Heal.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Mysterious Charm

+25% HP

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).