Ranked run

Swim Coach

Run 23lent1pdmhw49a · Sep 8, 2026, 1:07 AM

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Patch unknownUpdated Sep 8, 2026, 6:17 AM4 observed rounds
Outcomeunknown
Record22
MMR1673?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 11

Round result: loss

Open in Team Builder
Patch unknownUpdated Sep 8, 2026, 6:17 AM6 board slots8 trinkets
6 of 6board slots filled
Slot 1Level 2

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4.0 seconds, +2 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

Adjacent Water allies gain +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Dirgefin

GhostWater

Tier 3 · Cost 25

Cooldown4.5s
Multicast
Damage50
Heal100
On Cast

Knockout all Common allies and enemies.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Dracana

Dragon

Tier 3 · Cost 30

Cooldown3s
Multicast
Damage10
On Cast

Charge the ally behind by 2 second(s). (Dracana can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage10
Shock6
On Cast

+50% Cooldown Speed and +2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 3Shelldra · Aster · Dirgefin
  • Dragon × 2Shelldra · Dracana

Ability text matches

  • Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Shelldra, Dirgefin.
  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)Potential interaction with Galvanine.

Recent pair signals

Current Balance 22 · recent ranked rounds.

  • Galvanine + Ironcore312 rounds together · 65% round win association312 observed win/loss round results
  • Aster + Shelldra282 rounds together · 56% round win association282 observed win/loss round results
  • Aster + Dirgefin191 rounds together · 54% round win association191 observed win/loss round results
  • Dirgefin + Shelldra180 rounds together · 61% round win association180 observed win/loss round results
  • Dirgefin + Dracana151 rounds together · 67% round win association151 observed win/loss round results
  • Dracana + Ironcore147 rounds together · 71% round win association147 observed win/loss round results
  • Dracana + Galvanine121 rounds together · 71% round win association121 observed win/loss round results
  • Ironcore + Shelldra87 rounds together · 55% round win association87 observed win/loss round results
  • Dracana + Shelldra80 rounds together · 51% round win association80 observed win/loss round results
  • Aster + Dracana69 rounds together · 59% round win association69 observed win/loss round results
  • Dirgefin + Ironcore63 rounds together · 67% round win association63 observed win/loss round results
  • Dirgefin + Galvanine60 rounds together · 65% round win association60 observed win/loss round results
  • Galvanine + Shelldra55 rounds together · 55% round win association55 observed win/loss round results
  • Aster + Ironcore30 rounds together · 53% round win association30 observed win/loss round results
  • Aster + Galvanine18 rounds together · 33% round win association18 observed win/loss round results

Team toolkit

  • DamageShelldra: 15 · Dirgefin: 50 · Dracana: 10 · Galvanine: 10 · Ironcore: 30
  • HealShelldra: 15 · Aster: 40 · Dirgefin: 100
  • ShockGalvanine: 6

Round inventory

Trinkets

8 trinkets · 6 types

Rainbow Berry

Your monsters have +4 Damage for each unique type on your team.

Gold Trophy

On Victory Gain $8.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Sapphire Amulet × 3

You receive 25% more Heal.

Haste Crown

Your top middle monster has +30% Cooldown Speed.