Ranked run

Monster Ranger

Run yfeprvyul1lmjh0 · Jul 28, 2026, 11:01 AM

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Patch unknownUpdated Jul 28, 2026, 11:20 AM9 observed rounds
Outcomeunknown
Record72
MMR1442?
Tierdiamond

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 9

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 11:20 AM6 board slots7 trinkets
6 of 6board slots filled
Slot 1Level 3

Pyronade

Fire

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Burn54
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Burn15
Damage15
On Battle Start

For each Fire ally, this gains +20% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2 · Shiny

Runerock

Rock

Tier 2 · Cost 20

Cooldown6.5s
Multicast
Shield280
On Cast

Remove 30 stacks of every debuff on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Cherubble

Rock

Tier 3 · Cost 25

Cooldown4s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +8% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Coalem

FireRock

Tier 4 · Cost 45

Cooldown15s
Multicast
Burn20
Shield450
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fire × 3Pyronade · Sunsage · Coalem
  • Rock × 3Runerock · Cherubble · Coalem

Ability text matches

  • Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Pyronade, Coalem.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Boomagon + Cherubble2,247 rounds together · 57% round win association2,247 observed win/loss round results
  • Boomagon + Runerock1,494 rounds together · 50% round win association1,494 observed win/loss round results
  • Boomagon + Coalem821 rounds together · 53% round win association821 observed win/loss round results
  • Cherubble + Coalem600 rounds together · 43% round win association600 observed win/loss round results
  • Cherubble + Pyronade583 rounds together · 48% round win association583 observed win/loss round results
  • Cherubble + Runerock455 rounds together · 55% round win association455 observed win/loss round results
  • Pyronade + Sunsage386 rounds together · 62% round win association386 observed win/loss round results
  • Boomagon + Pyronade294 rounds together · 45% round win association294 observed win/loss round results
  • Boomagon + Sunsage278 rounds together · 48% round win association278 observed win/loss round results
  • Runerock + Sunsage254 rounds together · 61% round win association254 observed win/loss round results
  • Pyronade + Runerock214 rounds together · 59% round win association214 observed win/loss round results
  • Coalem + Pyronade200 rounds together · 38% round win association200 observed win/loss round results
  • Coalem + Runerock178 rounds together · 54% round win association178 observed win/loss round results
  • Cherubble + Sunsage46 rounds together · 61% round win association46 observed win/loss round results
  • Coalem + Sunsage8 rounds together · 38% round win association8 observed win/loss round results

Team toolkit

  • BurnPyronade: 54 · Sunsage: 15 · Coalem: 20
  • DamageSunsage: 15 · Boomagon: 40
  • ShieldRunerock: 280 · Cherubble: 100 · Coalem: 450

Round inventory

Trinkets

7 trinkets · 4 types

Power Band × 2

Give the first monster you buy each day +20 Damage.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Gold Bar

At the start of each day, gain $10.

Fire Orb × 3

Your Fire monsters have +3 Burn.