Ranked run

Swim Coach

Run z24k6p2s9zqqsyi · Sep 16, 2026, 8:08 AM

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Patch unknownUpdated Sep 16, 2026, 8:29 AM13 observed rounds
Outcomeunknown
Record103
MMR992?
Tierbronze

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 13

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 16, 2026, 8:29 AM6 board slots23 trinkets
6 of 6board slots filled
Slot 1Level 3

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Sukoi

Water

Tier 2 · Cost 20

Cooldown2s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage60
Heal90
On Battle Start

Allies of level 3 or above gain +60 Damage and +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Beetdown

FightingGrass

Tier 1 · Cost 10

Cooldown4.5s
Multicast
Damage105
On Victory

+300 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage100
On Cast

Give the ally in front +3 Multicast and increase this monster's Cooldown by 6 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 3Dewlotl · Sukoi · Lumijel
  • Dragon × 2Saberhorn · Draconarch

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageDewlotl: 30 · Lumijel: 60 · Beetdown: 105 · Saberhorn: 100 · Draconarch: 100
  • HealDewlotl: 30 · Sukoi: 80 · Lumijel: 90

Round inventory

Trinkets

23 trinkets · 16 types

Gold Trophy × 2

On Victory Gain $8.

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Bargain Bin

The first Common monster you buy each day is free.

Gold Nugget × 2

Increase Income by $3.

Sapphire Ring × 2

Monsters in your shop have +10% Heal.

Locked Box × 2

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Sapphire Amulet

You receive 25% more Heal.

Membership Card

You can use 1 additional Item each day.

Sea Crest × 4

On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Tempo Charm

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Rigged Dice

The first shop each day stocks only the rarest monsters and items your shop rank allows.

Mysterious Chest

On Battle Lost Gain a random non-unique Legendary Trinket.

Silver Watch

When a monster levels up from a merge, it gains +15% Cooldown Speed.

Candy Jar

On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Fancy Sword

Your monsters have +3% Damage for each Trinket you have.