Ranked run
Swim Coach
Run z24k6p2s9zqqsyi · Sep 16, 2026, 8:08 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 10
Round result: win

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +60 Damage and +60 Heal permanently.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+300 Damage permanently.
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +1 Multicast and increase this monster's Cooldown by 6 seconds for this battle.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 3Lumijel · Sukoi · Dewlotl
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageLumijel: 60 · Beetdown: 105 · Dewlotl: 30 · Saberhorn: 100 · Saberhorn: 100
- HealLumijel: 90 · Sukoi: 80 · Dewlotl: 30
Round inventory
Trinkets
20 trinkets · 13 types

Gold Trophy × 2
On Victory Gain $8.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Bargain Bin
The first Common monster you buy each day is free.

Gold Nugget × 2
Increase Income by $3.

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Locked Box × 2
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Sapphire Amulet
You receive 25% more Heal.

Membership Card
You can use 1 additional Item each day.

Sea Crest × 4
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.
