Ranked run

Monster Ranger

Run n0blgzz85j37vay · Jul 28, 2026, 5:57 PM

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Patch unknownUpdated Jul 28, 2026, 6:25 PM14 observed rounds
Outcomeunknown
Record95
MMR1383?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 9

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 6:25 PM6 board slots6 trinkets
6 of 6board slots filled
Slot 1Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Frizzly

Electric

Tier 2 · Cost 25

Cooldown7s
Multicast
Damage1
Shock24
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Clawnetic

Steel

Tier 4 · Cost 45

Cooldown3s
Multicast
Damage60
Ability / passive

Whenever an ally inflicts Shock, Charge this by 1 second(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Stellagon

Dragon

Tier 5 · Cost 50

Cooldown6s
Multicast
Damage150
Ongoing

Adjacent allies with no abilities have +2 Multicast.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 4

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast8
Damage25
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Steel × 2Ironcore · Clawnetic

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Frizzly.
  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Frizzly.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Frizzly + Velocect1,166 rounds together · 52% round win association1,166 observed win/loss round results
  • Stellagon + Velocect935 rounds together · 46% round win association935 observed win/loss round results
  • Ironcore + Velocect791 rounds together · 47% round win association791 observed win/loss round results
  • Frizzly + Ironcore407 rounds together · 43% round win association407 observed win/loss round results
  • Clawnetic + Ironcore384 rounds together · 48% round win association384 observed win/loss round results
  • Ironcore + Stellagon276 rounds together · 47% round win association276 observed win/loss round results
  • Clawnetic + Velocect189 rounds together · 43% round win association189 observed win/loss round results
  • Clawnetic + Frizzly103 rounds together · 51% round win association103 observed win/loss round results
  • Clawnetic + Stellagon94 rounds together · 48% round win association94 observed win/loss round results
  • Frizzly + Stellagon91 rounds together · 45% round win association91 observed win/loss round results

Team toolkit

  • DamageIroncore: 30 · Frizzly: 1 · Ironcore: 30 · Clawnetic: 60 · Stellagon: 150 · Velocect: 25
  • ShockFrizzly: 24

Round inventory

Trinkets

6 trinkets · 6 types

Hero's Sword

Your monsters have +12 Damage.

Gold Trophy

On Victory Gain $8.

Power Band

Give the first monster you buy each day +20 Damage.

Gold Bar

At the start of each day, gain $10.

Membership Card

When you buy an item, +1 free rerolls.

Market License

Increase shop rank by 1.