Ranked run
Swim Coach
Run vbxwtdt7u6ulvlj · Aug 29, 2026, 6:44 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 4
Round result: win

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Bunchop
Tier 1 · Cost 15
Your team has +50 HP. On Victory Increase this ability's HP bonus by +50.
No equipment observed on this monster.

Pawsperity
Tier 2 · Cost 25
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Kappow
Tier 2 · Cost 30
Level up. This can level up indefinitely.
No equipment observed on this monster.

Talonite
Tier 2 · Cost 20
+20 Shield permanently for each Rock ally and +1 Multicast permanently for each Flying ally.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fighting × 3Bunchop · Pawsperity · Kappow
- Water × 2Sukoi · Kappow
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBunchop: 50 · Pawsperity: 300 · Kappow: 300 · Talonite: 30
- HealSukoi: 80 · Sukoi: 80
Round inventory
Trinkets
8 trinkets · 6 types

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Bargain Bin
The first Common monster you buy each day is free.

Gold Nugget
Increase Income by $3.

Gold Trophy × 2
On Victory Gain $8.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Speed Whistle
The next monster you buy has +15% Cooldown Speed.
