Ranked run
Swim Coach
Run vbxwtdt7u6ulvlj · Aug 29, 2026, 6:44 PM
Patch unknownUpdated Aug 29, 2026, 7:08 PM12 observed rounds

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 1
Round result: win
Patch unknownUpdated Aug 29, 2026, 7:08 PM3 board slots0 trinkets
3 of 6board slots filled
Slot 1Level 1

Kappow
FightingWater
Tier 2 · Cost 30
Cooldown4.5s
Multicast—
Damage50
On Victory
Level up. This can level up indefinitely.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 2Level 1

Beetbud
FightingGrass
Tier 1 · Cost 10
Cooldown4.5s
Multicast—
Damage35
Ability / passive
Evolves at level 3.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 3Level 1

Shellter
Rock
Tier 1 · Cost 10
Cooldown6.5s
Multicast—
Shield120
On Cast
-20 Shield for this battle.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fighting × 2Kappow · Beetbud
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageKappow: 50 · Beetbud: 35
- ShieldShellter: 120
Round inventory
Trinkets
0 trinkets · 0 types
No trinkets were observed for this round.
