Ranked run
Masked Man
Run igjt0nustz6wnvd · Sep 13, 2026, 11:32 AM

Trainer effect
Masked Man
Every 4 days, choose a trainer and gain their ability.
Selected team
Round 13
Round result: win

Cairnage
Tier 5 · Cost 55
Allies gain Damage for this battle equal to their Shield.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +20% Cooldown Speed permanently.
No equipment observed on this monster.

Aerophim
Tier 6 · Cost 80
Give adjacent allies +1 Multicast permanently and transform them into random monsters of their rarity.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 2 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Omnichrome
Tier 6 · Cost 80
Gain 80% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
No equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGinsage: 300 · Aerophim: 666 · Gachapod: 200 · Omnichrome: 1
- ShieldCairnage: 500
Round inventory
Trinkets
22 trinkets · 18 types

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Mysterious Mask × 3
Choose a trainer and gain their ability.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Power Bell
Monsters in your shop have +25 Damage.

Terrarium
Your Bug monsters have +20% Damage.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Fire Bell
Fire monsters in your shop have +5 Burn.

Power Crown
Your top middle monster has +20 Damage.

Poison Bell
Toxic monsters in your shop have +6 Poison.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Wood Sword
Your monsters have +5 Damage.

Mighty Bell × 2
Monsters in your shop have +300 Damage.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Barbell
+5000 HP

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.
