Ranked run
Masked Man
Run igjt0nustz6wnvd · Sep 13, 2026, 11:32 AM

Trainer effect
Masked Man
Every 4 days, choose a trainer and gain their ability.
Selected team
Round 12
Round result: win

Aerophim
Tier 6 · Cost 80
Give adjacent allies +1 Multicast permanently and transform them into random monsters of their rarity.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 2 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +10% Cooldown Speed permanently.
No equipment observed on this monster.

Cairnage
Tier 5 · Cost 55
Allies gain Damage for this battle equal to their Shield.
No equipment observed on this monster.

Ninflora
Tier 4 · Cost 50
This and your Grass allies gain +20% Cooldown Speed permanently.
No equipment observed on this monster.

Omnichrome
Tier 6 · Cost 80
Gain 80% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 2Ginsage · Ninflora
Ability text matches
- Ginsage references GrassAdjacent Grass allies gain +10% Cooldown Speed permanently.Potential interaction with Ninflora.
- Ninflora references GrassThis and your Grass allies gain +20% Cooldown Speed permanently.Potential interaction with Ginsage.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageAerophim: 666 · Gachapod: 200 · Ginsage: 150 · Ninflora: 50 · Omnichrome: 1
- ShieldCairnage: 500
Round inventory
Trinkets
21 trinkets · 17 types

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Mysterious Mask × 3
Choose a trainer and gain their ability.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Power Bell
Monsters in your shop have +25 Damage.

Terrarium
Your Bug monsters have +20% Damage.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Fire Bell
Fire monsters in your shop have +5 Burn.

Power Crown
Your top middle monster has +20 Damage.

Poison Bell
Toxic monsters in your shop have +6 Poison.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Wood Sword
Your monsters have +5 Damage.

Mighty Bell × 2
Monsters in your shop have +300 Damage.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Barbell
+5000 HP

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.
