Ranked run
Masked Man
Run igjt0nustz6wnvd · Sep 13, 2026, 11:32 AM

Trainer effect
Masked Man
Every 4 days, choose a trainer and gain their ability.
Selected team
Round 10
Round result: win

Goldora
Tier 6 · Cost 80
On the first cast, gain 1 random non-unique Legendary Trinket(s) for each Legendary ally.
No equipment observed on this monster.

Sproutquill
Tier 5 · Cost 60
Evolve after your team deals 10000 non-status Damage.
No equipment observed on this monster.

Cosmivore
Tier 6 · Cost 80
When rerolling the shop, gain 20% of the total stats of the monsters remaining in the shop (excluding Multicast and Cooldown).
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.

Aerophim
Tier 6 · Cost 80
Give adjacent allies +1 Multicast permanently and transform them into random monsters of their rarity.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Flying × 2Sproutquill · Aerophim
- Ghost × 2Cosmivore · Vengrieve
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGoldora: 333 · Sproutquill: 50 · Cosmivore: 1 · Aerophim: 666 · Saberhorn: 100
Round inventory
Trinkets
19 trinkets · 16 types

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Mysterious Mask × 2
Choose a trainer and gain their ability.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Power Bell
Monsters in your shop have +25 Damage.

Terrarium
Your Bug monsters have +20% Damage.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Fire Bell
Fire monsters in your shop have +5 Burn.

Power Crown
Your top middle monster has +20 Damage.

Poison Bell
Toxic monsters in your shop have +6 Poison.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Wood Sword
Your monsters have +5 Damage.

Mighty Bell × 2
Monsters in your shop have +300 Damage.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Barbell
+5000 HP
