Ranked run
Painter
Run p8oe74jpuu4y89e · Sep 16, 2026, 1:26 AM

Trainer effect
Painter
Random species will be painted with every type this run.
Selected team
Round 17
Round result: win

Shrinell
Tier 4 · Cost 50
Ally behind has +0.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Emburn
Tier 2 · Cost 30
On Knockout of any monster, this gains +12 Burn permanently.
No equipment observed on this monster.

Talonite
Tier 2 · Cost 20
+40 Shield permanently for each Rock ally and +2 Multicast permanently for each Flying ally.
No equipment observed on this monster.

Tengusto
Tier 4 · Cost 45
Has an additional +210 Damage for each Badge that you have.
No equipment observed on this monster.

Ninflora
Tier 4 · Cost 50
This and your Grass allies gain +60% Cooldown Speed permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fighting × 2Tengusto · Ninflora
- Fire × 2Steamscuttle · Emburn
- Flying × 2Talonite · Tengusto
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Emburn.
- Talonite references Flying+40 Shield permanently for each Rock ally and +2 Multicast permanently for each Flying ally.Potential interaction with Tengusto.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 10 · Emburn: 18
- DamageShrinell: 160 · Talonite: 60 · Tengusto: 50 · Ninflora: 150
- HealSteamscuttle: 60
Round inventory
Trinkets
65 trinkets · 33 types

Gold Nugget × 4
Increase Income by $3.

Gold Bracelet × 5
At the start of each day, give a random monster +8 Sell Value.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Sapphire Ring × 6
Monsters in your shop have +10% Heal.

Quick Flag × 4
Your monsters in the leftmost column have +5% Cooldown Speed.

Wood Sword × 2
Your monsters have +5 Damage.

Training Weights × 3
+100 HP

Topaz Ring
Monsters in your shop have +10% Shield.

Gold Trophy
On Victory Gain $8.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Fire Orb
Your Fire monsters have +3 Burn.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Topaz Amulet × 2
You receive 25% more Shield.

Giant Club × 3
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Mighty Bell
Monsters in your shop have +300 Damage.

Power Crown × 2
Your top middle monster has +20 Damage.

Market License
Increase shop rank by 1.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Power Bell
Monsters in your shop have +25 Damage.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Barbell × 3
+5000 HP

Metronome × 4
When your monsters cast, they gain +10 Damage for this battle.

Fancy Sword × 4
Your monsters have +3% Damage for each Trinket you have.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Earth Crest
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Grow Lamp
Your Grass monsters only need 2 copies to level up.

Haste Orb
Your monsters have +15% Cooldown Speed.

Razor Beak
Your Flying monsters have +1 Multicast.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.
