Ranked run
Painter
Run p8oe74jpuu4y89e · Sep 16, 2026, 1:26 AM

Trainer effect
Painter
Random species will be painted with every type this run.
Selected team
Round 15
Round result: win

Gachapod
Tier 5 · Cost 60
When this triggers, gain 2 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Petrirex
Tier 3 · Cost 40
Knockout adjacent allies and gain +150 Shield and +150 Damage permanently for each ally Knockout.
No equipment observed on this monster.

Talonite
Tier 2 · Cost 20
+40 Shield permanently for each Rock ally and +2 Multicast permanently for each Flying ally.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Emburn
Tier 2 · Cost 30
On Knockout of any monster, this gains +12 Burn permanently.
No equipment observed on this monster.

Shikitsune
Tier 3 · Cost 35
Knocked-out allies are revived and gain +40% Cooldown Speed for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 3Petrirex · Emburn · Shikitsune
- Fire × 2Steamscuttle · Emburn
- Rock × 2Petrirex · Talonite
Ability text matches
- Talonite references Rock+40 Shield permanently for each Rock ally and +2 Multicast permanently for each Flying ally.Potential interaction with Petrirex.
- Steamscuttle references FireCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Emburn.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 10 · Emburn: 18
- DamageGachapod: 200 · Petrirex: 150 · Talonite: 60 · Shikitsune: 100
- HealSteamscuttle: 60
Round inventory
Trinkets
53 trinkets · 27 types

Gold Nugget × 4
Increase Income by $3.

Gold Bracelet × 5
At the start of each day, give a random monster +8 Sell Value.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Sapphire Ring × 4
Monsters in your shop have +10% Heal.

Quick Flag × 4
Your monsters in the leftmost column have +5% Cooldown Speed.

Wood Sword × 2
Your monsters have +5 Damage.

Training Weights × 2
+100 HP

Topaz Ring
Monsters in your shop have +10% Shield.

Gold Trophy
On Victory Gain $8.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Fire Orb
Your Fire monsters have +3 Burn.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Topaz Amulet
You receive 25% more Shield.

Giant Club × 3
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Mighty Bell
Monsters in your shop have +300 Damage.

Power Crown
Your top middle monster has +20 Damage.

Market License
Increase shop rank by 1.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Power Bell
Monsters in your shop have +25 Damage.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Barbell × 3
+5000 HP

Metronome × 4
When your monsters cast, they gain +10 Damage for this battle.

Fancy Sword × 4
Your monsters have +3% Damage for each Trinket you have.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.
