Ranked run
Mad Scientist
Run amb91yq62v4dork · Sep 11, 2026, 9:12 PM

Trainer effect
Mad Scientist
On day 7, transform monsters on your active team into random level 1 Legendary monsters.
Selected team
Round 14
Round result: win

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Drumire
Tier 4 · Cost 40
When a Toxic ally casts, give it +15% Cooldown Speed for this battle.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 24 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGachapod: 2,400
- HealSukoi: 80
- PoisonDrumire: 60
Round inventory
Trinkets
91 trinkets · 39 types

Quick Bell × 3
Monsters in your shop have +5% Cooldown Speed.

Power Pouch × 6
When you buy an item, give your monsters +2 Damage.

Boxing Glove × 5
On Victory Your team gains +5 Damage permanently.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Training Weights × 4
+100 HP

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Gold Bracelet × 5
At the start of each day, give a random monster +8 Sell Value.

Fire Bell × 2
Fire monsters in your shop have +5 Burn.

Power Crown × 2
Your top middle monster has +20 Damage.

Silver Watch × 2
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Haste Crown × 2
Your top middle monster has +30% Cooldown Speed.

Poison Orb × 2
Your Toxic monsters have +3 Poison.

Zenith Stone × 6
When your monsters gain stats, they gain +80% more (except Multicast).

Mighty Bell × 7
Monsters in your shop have +300 Damage.

Metronome × 5
When your monsters cast, they gain +10 Damage for this battle.

Poison Bell
Toxic monsters in your shop have +6 Poison.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Metal Bat × 2
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Gold Trophy × 2
On Victory Gain $8.

Membership Card
You can use 1 additional Item each day.

Rally Flag × 2
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Topaz Amulet
You receive 25% more Shield.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Haste Orb
Your monsters have +15% Cooldown Speed.

Wood Sword × 4
Your monsters have +5 Damage.

Barbell × 4
+5000 HP

Giant Club × 3
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Power Band
Give the first monster you buy each day +20 Damage.

Power Bell
Monsters in your shop have +25 Damage.

Razor Beak
Your Flying monsters have +1 Multicast.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Mega Upgrade Disc
When a monster reaches level 3, level it up again and destroy this.

Gold Nugget × 2
Increase Income by $3.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Locked Box × 2
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Sapphire Ring
Monsters in your shop have +10% Heal.

Topaz Ring
Monsters in your shop have +10% Shield.

Treasure Map
Your next Trinket gift choices are 1 rarity tier higher.
