Ranked run
Mad Scientist
Run amb91yq62v4dork · Sep 11, 2026, 9:12 PM

Trainer effect
Mad Scientist
On day 7, transform monsters on your active team into random level 1 Legendary monsters.
Selected team
Round 12
Round result: win

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.

Drumire
Tier 4 · Cost 40
When a Toxic ally casts, give it +15% Cooldown Speed for this battle.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 2 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Tsunamere
Tier 5 · Cost 55
Level up all adjacent allies for this battle (max level 3).
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 2Sukoi · Tsunamere
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGachapod: 200
- HealSukoi: 80 · Tsunamere: 400
- PoisonDrumire: 60
Round inventory
Trinkets
64 trinkets · 33 types

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Power Pouch × 4
When you buy an item, give your monsters +2 Damage.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Training Weights
+100 HP

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Fire Bell × 2
Fire monsters in your shop have +5 Burn.

Power Crown
Your top middle monster has +20 Damage.

Silver Watch × 2
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Haste Crown × 2
Your top middle monster has +30% Cooldown Speed.

Poison Orb × 2
Your Toxic monsters have +3 Poison.

Zenith Stone × 6
When your monsters gain stats, they gain +80% more (except Multicast).

Mighty Bell × 7
Monsters in your shop have +300 Damage.

Metronome × 5
When your monsters cast, they gain +10 Damage for this battle.

Poison Bell
Toxic monsters in your shop have +6 Poison.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Metal Bat × 2
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Gold Trophy
On Victory Gain $8.

Membership Card
You can use 1 additional Item each day.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Topaz Amulet
You receive 25% more Shield.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Haste Orb
Your monsters have +15% Cooldown Speed.

Wood Sword
Your monsters have +5 Damage.

Barbell × 4
+5000 HP

Giant Club × 3
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Power Band
Give the first monster you buy each day +20 Damage.

Power Bell
Monsters in your shop have +25 Damage.

Razor Beak
Your Flying monsters have +1 Multicast.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Mega Upgrade Disc
When a monster reaches level 3, level it up again and destroy this.
