Ranked run

Black Belt

Run t8s7qyzw7p87i4z · Sep 15, 2026, 4:05 PM

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Patch unknownUpdated Sep 16, 2026, 12:37 AM12 observed rounds
Outcomeunknown
Record102
MMR1894?
Tierbronze

Trainer effect

Black Belt

On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.

Selected team

Round 7

Round result: win

Build code unavailable
Patch unknownUpdated Sep 16, 2026, 12:37 AM6 board slots12 trinkets
6 of 6board slots filled
Slot 1Level 5

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown
Multicast

Exact level stats unavailable.

Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Beetdown

FightingGrass

Tier 1 · Cost 10

Cooldown4.5s
Multicast
Damage126
On Victory

+360 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown8s
Multicast
Damage100
On Cast

Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Wishwash

Water

Tier 4 · Cost 40

Cooldown3.5s
Multicast
Heal150
On Battle Start

Gain a random non-unique Uncommon Trinket.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Blessom

Grass

Tier 2 · Cost 20

Cooldown4.5s
Multicast
Damage100
Ability / passive

At the start of each day, monsters in your shop gain +100 Damage.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Blessom

Grass

Tier 2 · Cost 20

Cooldown4.5s
Multicast
Damage50
Ability / passive

At the start of each day, monsters in your shop gain +50 Damage.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Grass × 2Beetdown · Blessom
  • Water × 2Swoonet · Wishwash

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageBeetdown: 126 · Saberhorn: 100 · Blessom: 100 · Blessom: 50
  • HealWishwash: 150

Round inventory

Trinkets

12 trinkets · 11 types

Wood Sword

Your monsters have +5 Damage.

Bargain Bin

The first Common monster you buy each day is free.

Small Club

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Topaz Ring

Monsters in your shop have +10% Shield.

Locked Box

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Sea Crest

On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Tempo Charm × 2

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Nugget

Increase Income by $3.

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Earth Crest

On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.