Ranked run
Mad Scientist
Run asmhjj5u0uy861m · Aug 14, 2026, 8:41 AM

Trainer effect
Mad Scientist
On day 7, transform monsters on your active team into random level 1 Legendary monsters.
Selected team
Round 21
Round result: win

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 3 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Blazewing
Tier 4 · Cost 35
Ability details unavailable.
No equipment observed on this monster.

Berroon
Tier 2 · Cost 20
The next 3 items in your shop will be Berries.
No equipment observed on this monster.

Omnichrome
Tier 6 · Cost 80
Gain 160% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 3 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Coalem
Tier 4 · Cost 45
Trigger this.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fire × 2Blazewing · Coalem
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnBlazewing: 5 · Coalem: 20
- DamageIroncore: 30 · Berroon: 40 · Omnichrome: 1 · Ironcore: 30
- ShieldCoalem: 450
Round inventory
Trinkets
28 trinkets · 20 types

Rainbow Berry
Your monsters have +4 Damage for each unique type on your team.

Power Band
Give the first monster you buy each day +20 Damage.

Gold Trophy × 2
On Victory Gain $8.

Meteorite
On Battle Start Your monsters with no abilities gain +20 Damage permanently.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Barbell
+5000 HP

Haste Crown × 2
Your top middle monster has +30% Cooldown Speed.

Membership Card
You can use 1 additional Item each day.

Zenith Stone × 4
When your monsters gain stats, they gain +80% more (except Multicast).

Mysterious Mask × 2
Choose a trainer and gain their ability.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Haste Orb × 2
Your monsters have +15% Cooldown Speed.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Mega Upgrade Disc
When a monster reaches level 3, level it up again and destroy this.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Holy Grail × 2
On Victory Gain $100.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Winged Crown
Your top middle monster has +1 Multicast.

Mighty Bell
Monsters in your shop have +300 Damage.
