Ranked run
Lucky Girl
Run b0qh5lt18t5vu7d · Sep 16, 2026, 7:27 AM

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 12
Round result: win

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +40 Heal permanently.
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4.0 seconds, +3 Multicast for this battle.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)
No equipment observed on this monster.

Humbolt
Tier 3 · Cost 25
Ability details unavailable.
No equipment observed on this monster.

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Plunderbird · Aster · Shelldra · Torrantler
- Flying × 2Plunderbird · Humbolt
Ability text matches
- Aster references WaterAdjacent Water allies gain +40 Heal permanently.Potential interaction with Plunderbird, Shelldra, Torrantler.
- Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore can't receive charge)Potential interaction with Humbolt.
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Plunderbird, Aster, Shelldra.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamagePlunderbird: 1 · Shelldra: 15 · Ironcore: 30 · Humbolt: 54
- HealPlunderbird: 44 · Aster: 40 · Shelldra: 15 · Torrantler: 200
- ShockHumbolt: 5
Round inventory
Trinkets
12 trinkets · 11 types

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Gold Bar
Increase Income by $10.

Gold Trophy
On Victory Gain $8.

Power Band × 2
Give the first monster you buy each day +20 Damage.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Power Bell
Monsters in your shop have +25 Damage.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.
