Ranked run
Treasure Hunter
Run wbslqlovu6xcq2j · Sep 16, 2026, 4:50 AM

Trainer effect
Treasure Hunter
When you get Trinket gifts, your choices are 1 rarity tier higher.
Selected team
Round 20
Round result: win

Cosmivore
Tier 6 · Cost 80
When rerolling the shop, gain 720% of the total stats of the monsters remaining in the shop (excluding Multicast and Cooldown).
No equipment observed on this monster.

Omnichrome
Tier 6 · Cost 80
Gain 96% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
Adjacent allies apply their Ongoing abilities 24 additional time(s).
No equipment observed on this monster.

Omnichrome
Tier 6 · Cost 80
Gain 2880% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
No equipment observed on this monster.

Quillustrous
Tier 5 · Cost 60
Has additional Damage equal to 1800% of the total Damage of your allies. (Except other Quillustrous)
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Adjacent allies have +12% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageCosmivore: 1 · Omnichrome: 1 · Onsetra: 3,000 · Omnichrome: 1 · Quillustrous: 5,400 · Shrinell: 3,840
Round inventory
Trinkets
74 trinkets · 31 types

Junk × 6
Does nothing.

Wood Sword × 4
Your monsters have +5 Damage.

Membership Card
You can use 1 additional Item each day.

Market License × 2
Increase shop rank by 1.

Training Weights × 3
+100 HP

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Barbell
+5000 HP

Gold Bracelet × 5
At the start of each day, give a random monster +8 Sell Value.

Tempo Charm × 4
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Boxing Glove × 3
On Victory Your team gains +5 Damage permanently.

Rainbow Pearl
All monsters in your shop are SHINY.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Gold Nugget × 3
Increase Income by $3.

Gold Trophy × 2
On Victory Gain $8.

Metal Bat × 2
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Topaz Ring
Monsters in your shop have +10% Shield.

Fancy Sword × 2
Your monsters have +3% Damage for each Trinket you have.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Holy Grail × 12
On Victory Gain $100.

Excalibur × 2
Your monsters have +350 Damage.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Mega Upgrade Disc × 2
When a monster reaches level 3, level it up again and destroy this.

Master Crown × 4
Your top middle monster has +80% stats (except Cooldown and Multicast).

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Winged Crown
Your top middle monster has +1 Multicast.
