Ranked run
Gentleman
Run btjar7xwoceujec · Sep 16, 2026, 6:10 AM

Trainer effect
Gentleman
From day 4 onwards, your shop no longer stocks Common or Uncommon monsters.
Selected team
Round 14
Round result: win

Sproutquill
Tier 5 · Cost 60
Evolve after your team deals 10000 non-status Damage.
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.

Pompummel
Tier 5 · Cost 55
Activate the On Victory ability of the ally above.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +180 Damage permanently.
No equipment observed on this monster.

Pawsperity
Tier 2 · Cost 25
Gain 2 random non-unique Common Trinkets.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Shrinell · Dollhime · Pawsperity
- Fighting × 2Pompummel · Pawsperity
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageSproutquill: 50 · Pompummel: 300 · Shrinell: 320 · Pawsperity: 200
Round inventory
Trinkets
46 trinkets · 27 types

Gold Nugget × 5
Increase Income by $3.

Bargain Bin
The first Common monster you buy each day is free.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Quick Flag × 3
Your monsters in the leftmost column have +5% Cooldown Speed.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Membership Card × 2
You can use 1 additional Item each day.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Poison Bell × 4
Toxic monsters in your shop have +6 Poison.

Poison Orb × 2
Your Toxic monsters have +3 Poison.

Power Band × 3
Give the first monster you buy each day +20 Damage.

Gold Trophy × 2
On Victory Gain $8.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Mighty Bell × 3
Monsters in your shop have +300 Damage.

Power Bell
Monsters in your shop have +25 Damage.

Fire Orb
Your Fire monsters have +3 Burn.

Earth Crest
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Gold Incense
The next 5 shops will contain only Legendary monsters.

Topaz Ring
Monsters in your shop have +10% Shield.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Power Crown
Your top middle monster has +20 Damage.

Wood Sword × 2
Your monsters have +5 Damage.
