Ranked run

Musician

Run lnwekmvajhksimd · Jul 27, 2026, 2:02 PM

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Patch unknownUpdated Jul 27, 2026, 4:06 PM5 observed rounds
Outcomeunknown
Record14
MMR1485?
Tiermaster

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 9

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 4:06 PM6 board slots5 trinkets
6 of 6board slots filled
Slot 1Level 2

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +8% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast2
Damage3
Shock12
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Cherubble

Rock

Tier 3 · Cost 25

Cooldown4s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast8
Damage13
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Zephyrex

Flying

Tier 4 · Cost 60

Cooldown11s
Multicast
Damage100
On Cast

Give the Flying ally in front +1 Multicast permanently. (Zephyrex cannot have Multicast)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Flying × 2Velocect · Zephyrex

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Joltail.
  • Zephyrex references FlyingGive the Flying ally in front +1 Multicast permanently. (Zephyrex cannot have Multicast)Potential interaction with Velocect.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Boomagon + Cherubble2,260 rounds together · 57% round win association2,260 observed win/loss round results
  • Cherubble + Velocect2,210 rounds together · 52% round win association2,210 observed win/loss round results
  • Joltail + Velocect1,601 rounds together · 54% round win association1,601 observed win/loss round results
  • Boomagon + Velocect1,496 rounds together · 48% round win association1,496 observed win/loss round results
  • Ironcore + Velocect793 rounds together · 47% round win association793 observed win/loss round results
  • Boomagon + Ironcore508 rounds together · 50% round win association508 observed win/loss round results
  • Boomagon + Joltail455 rounds together · 45% round win association455 observed win/loss round results
  • Cherubble + Ironcore380 rounds together · 47% round win association380 observed win/loss round results
  • Ironcore + Joltail360 rounds together · 52% round win association360 observed win/loss round results
  • Boomagon + Zephyrex344 rounds together · 46% round win association344 observed win/loss round results
  • Velocect + Zephyrex277 rounds together · 42% round win association277 observed win/loss round results
  • Cherubble + Joltail248 rounds together · 52% round win association248 observed win/loss round results
  • Cherubble + Zephyrex136 rounds together · 50% round win association136 observed win/loss round results
  • Ironcore + Zephyrex98 rounds together · 42% round win association98 observed win/loss round results
  • Joltail + Zephyrex63 rounds together · 56% round win association63 observed win/loss round results

Team toolkit

  • DamageBoomagon: 40 · Joltail: 3 · Ironcore: 30 · Velocect: 13 · Zephyrex: 100
  • ShieldCherubble: 100
  • ShockJoltail: 12

Round inventory

Trinkets

5 trinkets · 5 types

Gold Trophy

On Victory Gain $8.

Power Crown

Your top middle monster has +20 Damage.

Wood Sword

Your monsters have +5 Damage.

Gold Nugget

At the start of each day, gain $3.

Terrarium

Your Bug monsters have +20% Damage.