Ranked run

Musician

Run lnwekmvajhksimd · Jul 27, 2026, 2:02 PM

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Patch unknownUpdated Jul 27, 2026, 4:06 PM5 observed rounds
Outcomeunknown
Record14
MMR1485?
Tiermaster

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 11

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 4:06 PM6 board slots6 trinkets
6 of 6board slots filled
Slot 1Level 2

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +8% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast2
Damage3
Shock12
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3 · Shiny

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 3.6 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Cherubble

Rock

Tier 3 · Cost 25

Cooldown4s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast8
Damage13
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Zephyrex

Flying

Tier 4 · Cost 60

Cooldown11s
Multicast
Damage100
On Cast

Give the Flying ally in front +1 Multicast permanently. (Zephyrex cannot have Multicast)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Flying × 2Velocect · Zephyrex

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 3.6 second(s). (Ironcore cannot receive charge)Potential interaction with Joltail.
  • Zephyrex references FlyingGive the Flying ally in front +1 Multicast permanently. (Zephyrex cannot have Multicast)Potential interaction with Velocect.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Boomagon + Cherubble2,223 rounds together · 57% round win association2,223 observed win/loss round results
  • Cherubble + Velocect2,193 rounds together · 53% round win association2,193 observed win/loss round results
  • Joltail + Velocect1,592 rounds together · 54% round win association1,592 observed win/loss round results
  • Boomagon + Velocect1,490 rounds together · 48% round win association1,490 observed win/loss round results
  • Ironcore + Velocect788 rounds together · 47% round win association788 observed win/loss round results
  • Boomagon + Ironcore506 rounds together · 50% round win association506 observed win/loss round results
  • Boomagon + Joltail450 rounds together · 45% round win association450 observed win/loss round results
  • Cherubble + Ironcore377 rounds together · 47% round win association377 observed win/loss round results
  • Ironcore + Joltail360 rounds together · 52% round win association360 observed win/loss round results
  • Boomagon + Zephyrex336 rounds together · 46% round win association336 observed win/loss round results
  • Velocect + Zephyrex275 rounds together · 41% round win association275 observed win/loss round results
  • Cherubble + Joltail248 rounds together · 52% round win association248 observed win/loss round results
  • Cherubble + Zephyrex136 rounds together · 50% round win association136 observed win/loss round results
  • Ironcore + Zephyrex93 rounds together · 41% round win association93 observed win/loss round results
  • Joltail + Zephyrex63 rounds together · 56% round win association63 observed win/loss round results

Team toolkit

  • DamageBoomagon: 40 · Joltail: 3 · Ironcore: 30 · Velocect: 13 · Zephyrex: 100
  • ShieldCherubble: 100
  • ShockJoltail: 12

Round inventory

Trinkets

6 trinkets · 6 types

Gold Trophy

On Victory Gain $8.

Power Crown

Your top middle monster has +20 Damage.

Wood Sword

Your monsters have +5 Damage.

Gold Nugget

At the start of each day, gain $3.

Terrarium

Your Bug monsters have +20% Damage.

Link Cable

All of your team's monsters are now considered adjacent to each other.