Ranked run

Musician

Run lnwekmvajhksimd · Jul 27, 2026, 2:02 PM

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Patch unknownUpdated Jul 27, 2026, 4:06 PM5 observed rounds
Outcomeunknown
Record14
MMR1485?
Tiermaster

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 13

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 4:06 PM6 board slots8 trinkets
6 of 6board slots filled
Slot 1Level 1

Stellagon

Dragon

Tier 5 · Cost 50

Cooldown6s
Multicast
Damage150
Ongoing

Adjacent allies with no abilities have +2 Multicast.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast2
Damage3
Shock12
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3 · Shiny

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 3.6 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage120
Ongoing

Adjacent Common allies have +67% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast8
Damage13
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Stellagon

Dragon

Tier 5 · Cost 50

Cooldown6s
Multicast
Damage150
Ongoing

Adjacent allies with no abilities have +2 Multicast.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 2Formiqueen · Velocect

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 3.6 second(s). (Ironcore cannot receive charge)Potential interaction with Joltail.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Formiqueen + Velocect3,086 rounds together · 53% round win association3,086 observed win/loss round results
  • Joltail + Velocect1,560 rounds together · 54% round win association1,560 observed win/loss round results
  • Stellagon + Velocect901 rounds together · 47% round win association901 observed win/loss round results
  • Formiqueen + Stellagon780 rounds together · 49% round win association780 observed win/loss round results
  • Ironcore + Velocect772 rounds together · 48% round win association772 observed win/loss round results
  • Formiqueen + Ironcore459 rounds together · 50% round win association459 observed win/loss round results
  • Formiqueen + Joltail431 rounds together · 51% round win association431 observed win/loss round results
  • Ironcore + Joltail354 rounds together · 52% round win association354 observed win/loss round results
  • Ironcore + Stellagon274 rounds together · 48% round win association274 observed win/loss round results
  • Joltail + Stellagon169 rounds together · 52% round win association169 observed win/loss round results

Team toolkit

  • DamageStellagon: 150 · Joltail: 3 · Ironcore: 30 · Formiqueen: 120 · Velocect: 13 · Stellagon: 150
  • ShockJoltail: 12

Round inventory

Trinkets

8 trinkets · 7 types

Gold Trophy

On Victory Gain $8.

Power Crown

Your top middle monster has +20 Damage.

Wood Sword

Your monsters have +5 Damage.

Gold Nugget

At the start of each day, gain $3.

Terrarium × 2

Your Bug monsters have +20% Damage.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Haste Orb

Your monsters have +15% Cooldown Speed.