Ranked run
Chef
Run s49velt6xaqwu68 · Sep 16, 2026, 3:18 AM

Trainer effect
Chef
Your singled-typed monsters gain Fire typing. Your Fire monsters have +2 Burn.
Selected team
Round 26
Round result: loss

Ouroblaze
Tier 5 · Cost 55
Has additional Burn equal to 252% of the Burn stacks on the enemy.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +3 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 3 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 2Shrinell · Gachapod
- Dragon × 2Ouroblaze · Saberhorn
- Fire × 2Ouroblaze · Steamscuttle
- Water × 2Sukoi · Steamscuttle
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Ouroblaze.
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Sukoi.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 15
- DamageOuroblaze: 400 · Saberhorn: 100 · Shrinell: 480 · Gachapod: 300
- HealSukoi: 80 · Steamscuttle: 90
Round inventory
Trinkets
249 trinkets · 61 types

Junk × 13
Does nothing.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Quick Bell × 9
Monsters in your shop have +5% Cooldown Speed.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Rally Flag × 6
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Dryad's Charm
+30% HP

Fire Bell × 7
Fire monsters in your shop have +5 Burn.

Silver Watch × 3
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Gold Nugget × 9
Increase Income by $3.

Small Club × 6
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Scrap Sword × 11
Your monsters have +2 Damage for each Common Trinket you have.

Blitz Bell × 4
Monsters in your shop have +30% Cooldown Speed.

Razor Beak × 3
Your Flying monsters have +1 Multicast.

Barbell × 9
+5000 HP

Mighty Bell × 5
Monsters in your shop have +300 Damage.

Fancy Sword × 5
Your monsters have +3% Damage for each Trinket you have.

Zenith Stone × 3
When your monsters gain stats, they gain +80% more (except Multicast).

Metronome × 3
When your monsters cast, they gain +10 Damage for this battle.

Terrarium × 3
Your Bug monsters have +20% Damage.

Power Bell × 4
Monsters in your shop have +25 Damage.

Haste Orb × 5
Your monsters have +15% Cooldown Speed.

Wood Sword × 9
Your monsters have +5 Damage.

Sapphire Ring × 6
Monsters in your shop have +10% Heal.

Power Crown × 6
Your top middle monster has +20 Damage.

Fire Orb × 6
Your Fire monsters have +3 Burn.

Speed Crest × 6
Your monsters in the rightmost column have +20% Cooldown Speed.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Training Weights × 5
+100 HP

Topaz Amulet × 5
You receive 25% more Shield.

Momentum Flag × 2
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Power Band × 12
Give the first monster you buy each day +20 Damage.

Poison Orb × 6
Your Toxic monsters have +3 Poison.

Sapphire Amulet × 3
You receive 25% more Heal.

Haste Crown × 2
Your top middle monster has +30% Cooldown Speed.

Gold Bracelet × 4
At the start of each day, give a random monster +8 Sell Value.

Boxing Glove × 4
On Victory Your team gains +5 Damage permanently.

Earth Crest × 2
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Ancient Plume × 5
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Gold Trophy × 3
On Victory Gain $8.

Sea Crest × 6
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Poison Bell
Toxic monsters in your shop have +6 Poison.

Market License × 5
Increase shop rank by 1.

Membership Card
You can use 1 additional Item each day.

Metal Bat × 3
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Warhorn × 2
On Battle Start Your monsters gain +10 Damage permanently.

Quick Flag × 6
Your monsters in the leftmost column have +5% Cooldown Speed.

Topaz Ring × 5
Monsters in your shop have +10% Shield.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Mysterious Mask × 3
Choose a trainer and gain their ability.

Winged Crown
Your top middle monster has +1 Multicast.

Rocket Boots
Monsters in your shop gain Flying typing.

Grow Lamp
Your Grass monsters only need 2 copies to level up.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Holy Grail
On Victory Gain $100.

Rainbow Pearl
All monsters in your shop are SHINY.

Locked Box × 3
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Excalibur × 4
Your monsters have +350 Damage.
