Ranked run
Scavenger
Run uvql0m8kqdcilfw · Sep 15, 2026, 3:18 PM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 7
Round result: win

Shrinell
Tier 4 · Cost 50
Ally behind has +1% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain 2 random non-unique Common Trinkets.
No equipment observed on this monster.

Shikitsune
Tier 3 · Cost 35
Knocked-out allies are revived and gain +20% Cooldown Speed for this battle.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain a random non-unique Common Trinket.
No equipment observed on this monster.

Petrirex
Tier 3 · Cost 40
Knockout adjacent allies and gain +50 Shield and +50 Damage permanently for each ally Knockout.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain a random non-unique Common Trinket.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 3Nekoffin · Shikitsune · Petrirex
- Curio × 2Shrinell · Nekoffin
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShrinell: 320 · Nekoffin: 500 · Shikitsune: 50 · Nekoffin: 250 · Petrirex: 50 · Nekoffin: 250
Round inventory
Trinkets
32 trinkets · 15 types

Quick Bell × 3
Monsters in your shop have +5% Cooldown Speed.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Gold Nugget × 3
Increase Income by $3.

Topaz Ring
Monsters in your shop have +10% Shield.

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Bargain Bin
The first Common monster you buy each day is free.

Training Weights × 3
+100 HP

Locked Box × 3
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Sapphire Ring × 4
Monsters in your shop have +10% Heal.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Gold Trophy × 3
On Victory Gain $8.

Echo Bell
When you buy a 0 cost item, use it an additional time.
