Ranked run
Scavenger
Run uvql0m8kqdcilfw · Sep 15, 2026, 3:18 PM

Trainer effect
Scavenger
Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.
Selected team
Round 12
Round result: win

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 3 additional time(s).
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Mallogre
Tier 4 · Cost 45
+15 Damage and +15 Shield permanently for each Trinket that you own.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 2Shrinell · Mallogre
- Dragon × 2Draconarch · Onsetra
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDraconarch: 100 · Draconarch: 100 · Onsetra: 300 · Shrinell: 480 · Mallogre: 100
- HealSukoi: 80
- ShieldMallogre: 100
Round inventory
Trinkets
125 trinkets · 24 types

Quick Bell × 5
Monsters in your shop have +5% Cooldown Speed.

Boxing Glove × 8
On Victory Your team gains +5 Damage permanently.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Gold Nugget × 14
Increase Income by $3.

Topaz Ring × 4
Monsters in your shop have +10% Shield.

Power Pouch × 8
When you buy an item, give your monsters +2 Damage.

Bargain Bin
The first Common monster you buy each day is free.

Training Weights × 12
+100 HP

Tempo Charm × 7
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Sapphire Ring × 16
Monsters in your shop have +10% Heal.

Quick Flag × 3
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Bracelet × 7
At the start of each day, give a random monster +8 Sell Value.

Gold Trophy × 16
On Victory Gain $8.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Wood Sword × 7
Your monsters have +5 Damage.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Membership Card × 2
You can use 1 additional Item each day.

Barbell × 2
+5000 HP

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Mighty Bell
Monsters in your shop have +300 Damage.

Haste Orb
Your monsters have +15% Cooldown Speed.

Locked Box × 4
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).
