Ranked run

Burglar

Run 4dpwpf10errjm0v · Sep 16, 2026, 2:38 AM

Back to profile
Patch unknownUpdated Sep 16, 2026, 7:24 AM9 observed rounds
Outcomeunknown
Record72
MMR1064?
Tierbronze

Trainer effect

Burglar

Trinket gifts only offer 2 choices, but you can take both of them.

Selected team

Round 14

Round result: win

Build code unavailable
Patch unknownUpdated Sep 16, 2026, 7:24 AM1 board slots107 trinkets
1 of 6board slots filled
Slot 1Level 31

Kappow

FightingWater

Tier 2 · Cost 30

Cooldown
Multicast

Exact level stats unavailable.

Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

No repeated types on this board.

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

No selected-level effects available.

Round inventory

Trinkets

107 trinkets · 39 types

Sapphire Ring × 5

Monsters in your shop have +10% Heal.

Junk × 4

Does nothing.

Power Pouch × 3

When you buy an item, give your monsters +2 Damage.

Wood Sword

Your monsters have +5 Damage.

Quick Bell × 5

Monsters in your shop have +5% Cooldown Speed.

Quick Flag × 2

Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Trophy × 2

On Victory Gain $8.

Topaz Amulet × 2

You receive 25% more Shield.

Poison Bell

Toxic monsters in your shop have +6 Poison.

Membership Card × 2

You can use 1 additional Item each day.

Topaz Ring × 2

Monsters in your shop have +10% Shield.

Bargain Bin

The first Common monster you buy each day is free.

Gold Nugget × 4

Increase Income by $3.

Scrap Sword × 2

Your monsters have +2 Damage for each Common Trinket you have.

Rigged Dice

The first shop each day stocks only the rarest monsters and items your shop rank allows.

Warhorn × 4

On Battle Start Your monsters gain +10 Damage permanently.

Rally Flag × 4

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Small Club × 3

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Fire Bell × 2

Fire monsters in your shop have +5 Burn.

Power Crown × 5

Your top middle monster has +20 Damage.

Fire Orb × 2

Your Fire monsters have +3 Burn.

Sea Crest × 4

On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Power Band × 2

Give the first monster you buy each day +20 Damage.

Market License

Increase shop rank by 1.

Power Bell × 5

Monsters in your shop have +25 Damage.

Speed Crest × 4

Your monsters in the rightmost column have +20% Cooldown Speed.

Silver Watch × 2

When a monster levels up from a merge, it gains +15% Cooldown Speed.

Ancient Plume × 3

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Metal Bat × 3

On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Sapphire Amulet

You receive 25% more Heal.

Terrarium

Your Bug monsters have +20% Damage.

Haste Orb × 6

Your monsters have +15% Cooldown Speed.

Haste Crown × 9

Your top middle monster has +30% Cooldown Speed.

Blitz Bell × 2

Monsters in your shop have +30% Cooldown Speed.

Momentum Flag

On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Upgrade Disc × 3

When you buy a monster, level it up and destroy this.

Barbell

+5000 HP

Candy Jar

On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Boxing Glove

On Victory Your team gains +5 Damage permanently.