Ranked run
Swim Coach
Run q5i2uq7or56k8yk · Sep 13, 2026, 1:46 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 10
Round result: loss

Shelldra
Tier 4 · Cost 40
Every 4.0 seconds, +2 Multicast for this battle.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +40 Heal permanently.
No equipment observed on this monster.

Sirenade
Tier 4 · Cost 40
Remove 35% of debuffs on your team.
No equipment observed on this monster.

Joltail
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Emperooze
Tier 1 · Cost 10
+120 Damage and +120 Heal permanently.
No equipment observed on this monster.

Humbolt
Tier 3 · Cost 25
Ability details unavailable.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Shelldra · Aster · Sirenade · Emperooze
- Electric × 2Joltail · Humbolt
Ability text matches
- Aster references WaterAdjacent Water allies gain +40 Heal permanently.Potential interaction with Shelldra, Sirenade, Emperooze.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShelldra: 15 · Joltail: 3 · Emperooze: 72 · Humbolt: 45
- HealShelldra: 15 · Aster: 40 · Sirenade: 200 · Emperooze: 108
- ShockJoltail: 12 · Humbolt: 1
Round inventory
Trinkets
11 trinkets · 8 types

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Wood Sword
Your monsters have +5 Damage.

Gold Trophy × 4
On Victory Gain $8.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Rocket Boots
Monsters in your shop gain Flying typing.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Link Cable
All of your team's monsters are now considered adjacent to each other.
