Ranked run

Swim Coach

Run a3l6ykf7a7muy6o · Sep 16, 2026, 4:24 AM

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Patch unknownUpdated Sep 16, 2026, 4:49 AM12 observed rounds
Outcomeunknown
Record102
MMR455?
Tiergold

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 7

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 16, 2026, 4:49 AM6 board slots12 trinkets
6 of 6board slots filled
Slot 1Level 1

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage20
Heal30
On Battle Start

Allies of level 3 or above gain +20 Damage and +20 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast3
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn5
Heal30
On Cast

Charge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn10
Heal60
On Cast

Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 4

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 4Lumijel · Swoonet · Steamscuttle · Dewlotl

Ability text matches

  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Lumijel, Swoonet, Dewlotl, Steamscuttle, Swoonet.
  • Steamscuttle references FireCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Steamscuttle.
  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Lumijel, Swoonet, Steamscuttle, Dewlotl, Swoonet.
  • Steamscuttle references FireCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Steamscuttle.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSteamscuttle: 5 · Steamscuttle: 10
  • DamageLumijel: 20 · Swoonet: 30 · Dewlotl: 30 · Swoonet: 30
  • HealLumijel: 30 · Swoonet: 30 · Steamscuttle: 30 · Dewlotl: 30 · Steamscuttle: 60 · Swoonet: 30

Round inventory

Trinkets

12 trinkets · 8 types

Tempo Charm

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Junk × 3

Does nothing.

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Bargain Bin

The first Common monster you buy each day is free.

Wood Sword × 2

Your monsters have +5 Damage.

Gold Trophy × 2

On Victory Gain $8.

Sapphire Ring

Monsters in your shop have +10% Heal.

Gold Nugget

Increase Income by $3.