Ranked run

Musician

Run w4krchoj0xy0mmc · Jul 27, 2026, 1:19 PM

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Patch unknownUpdated Jul 27, 2026, 2:05 PM12 observed rounds
Outcomeunknown
Record75
MMR1822?
Tiermaster

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 11

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 2:05 PM6 board slots6 trinkets
6 of 6board slots filled
Slot 1Level 2

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock50
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +2 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

Adjacent Water allies gain +20 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Dirgefin

GhostWater

Tier 3 · Cost 25

Cooldown4.5s
Multicast
Damage50
Heal100
On Cast

Knockout all Common allies and enemies.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Torrantler

Water

Tier 5 · Cost 50

Cooldown8s
Multicast2
Heal200
On Cast

Trigger adjacent Water allies. (Except other Torrantler)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Plunderbird

FlyingWater

Tier 2 · Cost 30

Cooldown5s
Multicast3
Damage1
Heal35
On Cast

Gain $1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 5Shelldra · Aster · Dirgefin · Torrantler · Plunderbird

Ability text matches

  • Aster references WaterAdjacent Water allies gain +20 Heal permanently.Potential interaction with Shelldra, Dirgefin, Torrantler, Plunderbird.
  • Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Shelldra, Aster, Dirgefin, Plunderbird.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Aster + Plunderbird1,175 rounds together · 51% round win association1,175 observed win/loss round results
  • Aster + Shelldra704 rounds together · 51% round win association704 observed win/loss round results
  • Dirgefin + Plunderbird687 rounds together · 57% round win association687 observed win/loss round results
  • Plunderbird + Shelldra658 rounds together · 51% round win association658 observed win/loss round results
  • Plunderbird + Torrantler472 rounds together · 58% round win association472 observed win/loss round results
  • Electranade + Plunderbird466 rounds together · 47% round win association466 observed win/loss round results
  • Shelldra + Torrantler456 rounds together · 53% round win association456 observed win/loss round results
  • Aster + Dirgefin455 rounds together · 55% round win association455 observed win/loss round results
  • Aster + Torrantler451 rounds together · 59% round win association451 observed win/loss round results
  • Dirgefin + Shelldra341 rounds together · 52% round win association341 observed win/loss round results
  • Dirgefin + Torrantler238 rounds together · 54% round win association238 observed win/loss round results
  • Electranade + Shelldra183 rounds together · 43% round win association183 observed win/loss round results
  • Dirgefin + Electranade166 rounds together · 47% round win association166 observed win/loss round results
  • Aster + Electranade85 rounds together · 29% round win association85 observed win/loss round results
  • Electranade + Torrantler27 rounds together · 22% round win association27 observed win/loss round results

Team toolkit

  • DamageShelldra: 15 · Dirgefin: 50 · Plunderbird: 1
  • HealShelldra: 15 · Aster: 40 · Dirgefin: 100 · Torrantler: 200 · Plunderbird: 35
  • ShockElectranade: 50

Round inventory

Trinkets

6 trinkets · 6 types

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Gold Trophy

On Victory Gain $8.

Research Notes

Legendary monsters are much more likely to appear in your shop.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Sapphire Amulet

You receive 25% more Heal.

Metronome

When your monster cast, they gain +10 Damage for this battle.