Ranked run
Black Belt
Run x0u79qkuh0ksbfh · Sep 9, 2026, 1:51 PM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 5
Round result: win

Boomagon
Tier 2 · Cost 30
Give the ally behind +4% Cooldown Speed permanently.
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+360 Damage permanently.
No equipment observed on this monster.

Bonshell
Tier 2 · Cost 20
+100 Damage and +100 Shield for this battle.
No equipment observed on this monster.

Leafleap
Tier 1 · Cost 15
On Bought Give all monsters in the shop +5 Damage for the rest of the run.
No equipment observed on this monster.

Blessom
Tier 2 · Cost 20
At the start of each day, monsters in your shop gain +50 Damage.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 4Beetdown · Bonshell · Leafleap · Blessom
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBoomagon: 40 · Beetdown: 126 · Leafleap: 40 · Blessom: 50
- ShieldBonshell: 100
Round inventory
Trinkets
2 trinkets · 2 types

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Terrarium
Your Bug monsters have +20% Damage.
