Ranked run

Swim Coach

Run 5vit0gzwfq7b9rf · Sep 2, 2026, 11:09 AM

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Patch unknownUpdated Sep 2, 2026, 12:07 PM13 observed rounds
Outcomeunknown
Record85
MMR2293?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 12

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 2, 2026, 12:07 PM6 board slots18 trinkets
6 of 6board slots filled
Slot 1Level 3

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage60
Heal90
On Battle Start

Allies of level 3 or above gain +60 Damage and +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn20
Heal100
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn10
Heal50
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn15
Heal90
On Cast

Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 4

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast2
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 5Lumijel · Snapscald · Swoonet · Steamscuttle · Dewlotl
  • Fire × 2Snapscald · Steamscuttle

Ability text matches

  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Lumijel, Snapscald, Snapscald, Swoonet, Dewlotl.
  • Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald, Snapscald.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSnapscald: 20 · Snapscald: 10 · Steamscuttle: 15
  • DamageLumijel: 60 · Swoonet: 30 · Dewlotl: 30
  • HealLumijel: 90 · Snapscald: 100 · Snapscald: 50 · Swoonet: 30 · Steamscuttle: 90 · Dewlotl: 30

Round inventory

Trinkets

18 trinkets · 9 types

Gold Nugget × 5

Increase Income by $3.

Tempo Charm × 2

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Bargain Bin

The first Common monster you buy each day is free.

Gold Trophy × 3

On Victory Gain $8.

Membership Card × 3

You can use 1 additional Item each day.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Momentum Flag

On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.