Ranked run
Black Belt
Run r68mmbg53mnawry · Sep 14, 2026, 4:10 PM
Patch unknownUpdated Sep 15, 2026, 4:51 AM14 observed rounds

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 9
Round result: loss
Patch unknownUpdated Sep 15, 2026, 4:51 AM2 board slots3 trinkets
2 of 6board slots filled
Slot 1Level 1

Ginsage
Grass
Tier 4 · Cost 50
Cooldown7s
Multicast—
Damage150
On Battle Start
Adjacent Grass allies gain +10% Cooldown Speed permanently.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 2Level 3

Beetdown
FightingGrass
Tier 1 · Cost 10
Cooldown4.5s
Multicast—
Damage105
On Victory
+300 Damage permanently.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 2Ginsage · Beetdown
Ability text matches
- Ginsage references GrassAdjacent Grass allies gain +10% Cooldown Speed permanently.Potential interaction with Beetdown.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGinsage: 150 · Beetdown: 105
Round inventory
Trinkets
3 trinkets · 3 types

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Bargain Bin
The first Common monster you buy each day is free.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.
