Ranked run
Black Belt
Run r68mmbg53mnawry · Sep 14, 2026, 4:10 PM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 6
Round result: win

Lamplet
Tier 1 · Cost 5
Ability details unavailable.
No equipment observed on this monster.

Dracana
Tier 3 · Cost 30
Charge the ally behind by 1 second(s). (Dracana can't receive charge)
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+300 Damage permanently.
No equipment observed on this monster.

Leafleap
Tier 1 · Cost 15
On Bought Give all monsters in the shop, on your team, and on your bench +15 Damage for the rest of the run.
No equipment observed on this monster.

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +20 Damage and +20 Heal permanently.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Bug × 2Lamplet · Leafleap
- Dragon × 2Dracana · Draconarch
- Grass × 2Beetdown · Leafleap
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnLamplet: 1
- DamageDracana: 5 · Beetdown: 105 · Leafleap: 120 · Lumijel: 20 · Draconarch: 100
- HealLumijel: 30
Round inventory
Trinkets
3 trinkets · 3 types

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Bargain Bin
The first Common monster you buy each day is free.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.
