Ranked run

Swim Coach

Run px01wdgkcetvbkt · Sep 12, 2026, 10:24 AM

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Patch unknownUpdated Sep 13, 2026, 3:37 AM11 observed rounds
Outcomeunknown
Record56
MMR1559?
Tierdiamond

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 6

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 13, 2026, 3:37 AM5 board slots7 trinkets
5 of 6board slots filled
Slot 1Level 3

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2 · Shiny

Sukoi

Water

Tier 2 · Cost 20

Cooldown3s
Multicast
Heal80
On Cast

On the first cast, level up all adjacent allies for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Kickrane

FightingFlying

Tier 3 · Cost 40

Cooldown4.5s
Multicast2
Damage30
On Victory

This and all your allies gain +20 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn10
Heal50
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 4

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 4Dewlotl · Sukoi · Snapscald · Swoonet
  • Flying × 2Kickrane · Swoonet

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSnapscald: 10
  • DamageDewlotl: 30 · Kickrane: 30 · Swoonet: 30
  • HealDewlotl: 30 · Sukoi: 80 · Snapscald: 50 · Swoonet: 30

Round inventory

Trinkets

7 trinkets · 6 types

Power Band

Give the first monster you buy each day +20 Damage.

Gold Trophy × 2

On Victory Gain $8.

Power Crown

Your top middle monster has +20 Damage.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Gold Bar

Increase Income by $10.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.