Ranked run
Swim Coach
Run px01wdgkcetvbkt · Sep 12, 2026, 10:24 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 6
Round result: win

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up all adjacent allies for this battle (max level 4).
No equipment observed on this monster.

Kickrane
Tier 3 · Cost 40
This and all your allies gain +20 Damage permanently.
No equipment observed on this monster.

Snapscald
Tier 4 · Cost 50
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Dewlotl · Sukoi · Snapscald · Swoonet
- Flying × 2Kickrane · Swoonet
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSnapscald: 10
- DamageDewlotl: 30 · Kickrane: 30 · Swoonet: 30
- HealDewlotl: 30 · Sukoi: 80 · Snapscald: 50 · Swoonet: 30
Round inventory
Trinkets
7 trinkets · 6 types

Power Band
Give the first monster you buy each day +20 Damage.

Gold Trophy × 2
On Victory Gain $8.

Power Crown
Your top middle monster has +20 Damage.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Gold Bar
Increase Income by $10.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.
