Ranked run

Swim Coach

Run px01wdgkcetvbkt · Sep 12, 2026, 10:24 AM

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Patch unknownUpdated Sep 13, 2026, 3:37 AM11 observed rounds
Outcomeunknown
Record56
MMR1559?
Tierdiamond

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 10

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 13, 2026, 3:37 AM6 board slots16 trinkets
6 of 6board slots filled
Slot 1Level 2

Orcana

Water

Tier 4 · Cost 45

Cooldown8s
Multicast
Heal200
Ongoing

Has an additional +400 Damage and +400 Heal for each ally of level 3 or above.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4 · Shiny

Sukoi

Water

Tier 2 · Cost 20

Cooldown2s
Multicast
Heal80
On Cast

Level up all adjacent allies for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn10
Heal50
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn10
Heal60
On Cast

Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 6Orcana · Sukoi · Snapscald · Swoonet · Steamscuttle · Dewlotl
  • Fire × 2Snapscald · Steamscuttle

Ability text matches

  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Orcana, Sukoi, Snapscald, Swoonet, Dewlotl.
  • Steamscuttle references FireCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSnapscald: 10 · Steamscuttle: 10
  • DamageSwoonet: 30 · Dewlotl: 30
  • HealOrcana: 200 · Sukoi: 80 · Snapscald: 50 · Swoonet: 30 · Steamscuttle: 60 · Dewlotl: 30

Round inventory

Trinkets

16 trinkets · 11 types

Power Band

Give the first monster you buy each day +20 Damage.

Gold Trophy × 2

On Victory Gain $8.

Power Crown

Your top middle monster has +20 Damage.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Gold Bar

Increase Income by $10.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Mysterious Charm

+25% HP

Momentum Flag

On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Scrap Sword × 3

Your monsters have +2 Damage for each Common Trinket you have.

Metal Bat × 3

On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Rigged Dice

The first shop each day stocks only the rarest monsters and items your shop rank allows.