Ranked run
Swim Coach
Run px01wdgkcetvbkt · Sep 12, 2026, 10:24 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 10
Round result: win

Orcana
Tier 4 · Cost 45
Has an additional +400 Damage and +400 Heal for each ally of level 3 or above.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
Level up all adjacent allies for this battle (max level 4).
No equipment observed on this monster.

Snapscald
Tier 4 · Cost 50
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 6Orcana · Sukoi · Snapscald · Swoonet · Steamscuttle · Dewlotl
- Fire × 2Snapscald · Steamscuttle
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Orcana, Sukoi, Snapscald, Swoonet, Dewlotl.
- Steamscuttle references FireCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSnapscald: 10 · Steamscuttle: 10
- DamageSwoonet: 30 · Dewlotl: 30
- HealOrcana: 200 · Sukoi: 80 · Snapscald: 50 · Swoonet: 30 · Steamscuttle: 60 · Dewlotl: 30
Round inventory
Trinkets
16 trinkets · 11 types

Power Band
Give the first monster you buy each day +20 Damage.

Gold Trophy × 2
On Victory Gain $8.

Power Crown
Your top middle monster has +20 Damage.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Gold Bar
Increase Income by $10.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Mysterious Charm
+25% HP

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Scrap Sword × 3
Your monsters have +2 Damage for each Common Trinket you have.

Metal Bat × 3
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.
