Ranked run

Scavenger

Run 4id0f0tgb0dg47j · Sep 16, 2026, 5:29 AM

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Patch unknownUpdated Sep 16, 2026, 5:59 AM11 observed rounds
Outcomeunknown
Record74
MMR1209?
Tierbronze

Trainer effect

Scavenger

Gain an additional copy of each non-unique Common or Uncommon Trinket from a gift.

Selected team

Round 18

Round result: loss

Open in Team Builder
Patch unknownUpdated Sep 16, 2026, 5:59 AM6 board slots42 trinkets
6 of 6board slots filled
Slot 1Level 3 · Shiny

Sukoi

Water

Tier 2 · Cost 20

Cooldown2s
Multicast
Heal80
On Cast

On the first cast, level up all adjacent allies for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast3
Damage36
Heal36
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Gachapod

Curio

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage300
Ability / passive

When this triggers, gain 3 random non-unique Common Trinkets, then improve this ability for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn20
Heal100
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn15
Heal90
On Cast

Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 5Sukoi · Swoonet · Dewlotl · Snapscald · Steamscuttle
  • Fire × 2Snapscald · Steamscuttle

Ability text matches

  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Sukoi, Swoonet, Dewlotl, Snapscald.
  • Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSnapscald: 20 · Steamscuttle: 15
  • DamageSwoonet: 36 · Gachapod: 300 · Dewlotl: 30
  • HealSukoi: 80 · Swoonet: 36 · Dewlotl: 30 · Snapscald: 100 · Steamscuttle: 90

Round inventory

Trinkets

42 trinkets · 28 types

Hero's Sword

Your monsters have +12 Damage.

Sea Crest × 2

On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Fire Orb × 2

Your Fire monsters have +3 Burn.

Boxing Glove × 3

On Victory Your team gains +5 Damage permanently.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Haste Orb

Your monsters have +15% Cooldown Speed.

Gold Trophy × 2

On Victory Gain $8.

Wood Sword × 3

Your monsters have +5 Damage.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Gold-o-matic

Increase Income by $30.

Tempo Charm × 4

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Quick Flag × 2

Your monsters in the leftmost column have +5% Cooldown Speed.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Sapphire Amulet

You receive 25% more Heal.

Silver Watch

When a monster levels up from a merge, it gains +15% Cooldown Speed.

Metal Bat

On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Barbell × 2

+5000 HP

Mighty Bell

Monsters in your shop have +300 Damage.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Mysterious Chest

On Battle Lost Gain a random non-unique Legendary Trinket.

Winged Crown

Your top middle monster has +1 Multicast.

Momentum Flag × 3

On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Giant Club

Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Power Pouch

When you buy an item, give your monsters +2 Damage.

Gold Nugget

Increase Income by $3.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Locked Box

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Candy Jar

On Battle Start Your Common and Uncommon monsters permanently level up to level 3.